Rasterfarm-SDK
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Engine::RenderBuffer Member List

This is the complete list of members for Engine::RenderBuffer, including all inherited members.

addPrimaryCommandBuffer(FrameBufferHandle handle)Engine::RenderBuffer
bindFrameBuffer(FrameBufferHandle handle)Engine::RenderBuffer
clearBufferBitMaskEngine::RenderBufferprotected
clearValueEngine::RenderBufferprotected
commandPoolEngine::RenderBufferprotected
createPipelineResources(Program *pProgram, FrameBufferHandle frameBufferHandle)Engine::RenderBuffer
destroyPipelineResources(Program *pProgram, FrameBufferHandle frameBufferHandle)Engine::RenderBuffer
end(FrameBufferHandle handle)Engine::RenderBuffer
endRecordingBuffers()Engine::RenderBuffer
FrameBuffer classEngine::RenderBufferfriend
getClearBufferValues()Engine::RenderBuffer
getClearValue()Engine::RenderBufferinline
getCommandPool()Engine::RenderBufferinline
getFrameBuffer()Engine::RenderBufferinline
getHandle()Engine::RenderBufferinline
getMask()Engine::RenderBufferinline
getPrimaryCommandBuffer(FrameBufferHandle frameBufferHandle)Engine::RenderBuffer
getRenderArea()Engine::RenderBufferinline
getRenderingCommandBuffer()Engine::RenderBufferinline
getTogglePipelineStateBits()Engine::RenderBufferinline
hasPrimaryCommandBuffer(FrameBufferHandle handle)Engine::RenderBuffer
Implementation classEngine::RenderBufferfriend
pFrameBufferEngine::RenderBufferprotected
pPrimaryCommandBufferEngine::RenderBufferprotected
pQueuedPrimaryCommandBufferEngine::RenderBufferprotected
pRenderingCommandBufferEngine::RenderBufferprotected
removePrimaryCommandBuffer(FrameBufferHandle handle)Engine::RenderBuffer
renderAreaEngine::RenderBufferprotected
RenderBuffer(VkRenderPass renderPass, uint renderBufferBitMask, uint togglePipelineStateBits=0)Engine::RenderBuffer
RenderBuffer(FrameBuffer *pFrameBuffer, bool display, uint togglePipelineStateBits=0)Engine::RenderBuffer
renderBufferBitMaskEngine::RenderBufferprotected
renderPassEngine::RenderBufferprotected
replacePrimaryCommandBuffer(FrameBufferHandle oldHandle, FrameBufferHandle newHandle)Engine::RenderBuffer
setClearBufferValues(uint mask)Engine::RenderBuffer
setTogglePipelineStateBits(uint togglePipelineStateBits)Engine::RenderBufferinline
togglePipelineStateBitsEngine::RenderBufferprotected
~RenderBuffer()Engine::RenderBuffervirtual