Rasterfarm-SDK
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FrameBuffer Member List

This is the complete list of members for FrameBuffer, including all inherited members.

addImage(ImageMemory *pImage)FrameBuffer
addScene(Raster::Scene *pScene)FrameBuffer
addScene(Raster::Scene *pScene)FrameBuffer
addTexture(Texture *pTexture)FrameBuffer
addTexture(Texture *pTexture)FrameBuffer
attributeFrameBufferprotected
backgroundColorFrameBufferprotected
bindFramebuffer(TextureHandle handle)FrameBuffer
bindFramebuffer(ImageMemory *pTexture)FrameBuffer
checkStatus()FrameBuffer
checkStatus()FrameBuffer
colorRenderBufferFrameBufferprotected
createPipelines(Raster::GeometricBase *pGeometricObject)FrameBuffer
createPipelines(Raster::Scene *pScene)FrameBuffer
createPipelines(FrameBufferHandle handle)FrameBuffer
depthRenderBufferFrameBufferprotected
destroyPipelines(FrameBufferHandle handle)FrameBuffer
exportPngImage(ImageMemory *pImageMemory, const char *filename)FrameBuffer
FrameBuffer(const Texture::Attribute &textureAttribute, Raster::Scene *pScene=nullptr)FrameBuffer
FrameBuffer(Texture *pTexture, Raster::Scene *pScene=nullptr)FrameBuffer
FrameBuffer(const Engine::Texture::Attribute &textureAttribute, Raster::Scene *pScene=nullptr)FrameBuffer
FrameBuffer(Engine::Texture *pTexture, Raster::Scene *pScene=nullptr)FrameBuffer
FrameBuffer(const Attribute &attribute, bool display, Raster::Scene *pScene=nullptr)FrameBuffer
frameBufferHandleFrameBufferprotected
frameBufferHandleFrameBufferprotected
getAttribute()FrameBufferinline
getAttribute()FrameBufferinline
getBackgroundColor()FrameBufferinline
getBackgroundColor()FrameBufferinline
getBoundImage()FrameBufferinline
getBoundImage()FrameBufferinline
getColorRenderBuffer() constFrameBufferinline
getDepthRenderBuffer() constFrameBufferinline
getFrameBufferHandle(ImageMemory *pImage)FrameBuffer
getFrameBufferHandle(const HeapArray< ImageMemory * > &pImage)FrameBuffer
getHandle(TextureHandle handle)FrameBuffer
getHandle(ImageMemory *pTexture)FrameBuffer
getImage()FrameBufferinline
getMask() constFrameBufferinline
getMask() constFrameBufferinline
getRenderBuffer()FrameBufferinline
getRenderBuffer() constFrameBuffer
getStencilRenderBuffer() constFrameBufferinline
getTextureAttachmentPoint() constFrameBufferinline
hasImage(TextureHandle handle)FrameBuffer
hasImage(Texture *pTexture)FrameBuffer
hasImage(ImageMemory *pImage)FrameBuffer
hasImage(Texture *pTexture)FrameBuffer
hasScene(Raster::Scene *pScene)FrameBuffer
hasScene(Raster::Scene *pScene)FrameBuffer
init()FrameBuffer
invalidate(BufferTarget target, uint numAttachments, const OutputAttachment *attachments)FrameBufferstatic
invalidate(BufferTarget target, uint numAttachments, const OutputAttachment *attachments)FrameBufferstatic
maskFrameBufferprotected
pBoundImageFrameBufferprotected
pRenderBufferFrameBufferprotected
pSceneListFrameBufferprotected
Raster::Scene classFrameBufferfriend
removeImage(TextureHandle handle)FrameBuffer
removeImage(ImageMemory *pImage)FrameBuffer
removeScene(Raster::Scene *pScene)FrameBuffer
removeScene(Raster::Scene *pScene)FrameBuffer
RenderBuffer classFrameBufferfriend
setAttribute(const Texture::Attribute &textureAttribute)FrameBuffer
setAttribute(const Texture::Attribute &textureAttribute)FrameBuffer
setBackgroundColor(const Vector4f &color)FrameBufferinline
setBackgroundColor(const Vector4f &color)FrameBuffer
setSize(uint width, uint height)FrameBuffer
stencilRenderBufferFrameBufferprotected
textureAttachmentPointFrameBufferprotected
textureHandleFrameBufferprotected
updateFrameBufferHandle(const HeapArray< ImageMemory * > &pImage)FrameBuffer
~FrameBuffer()FrameBuffervirtual
~FrameBuffer()FrameBuffervirtual