Rasterfarm-SDK
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Texel::Reflection2D Member List

This is the complete list of members for Texel::Reflection2D, including all inherited members.

addShaderCode(Material *pMaterial)Texel::Reflection2Dvirtual
addShaderResources(Material *pMaterial)Texel::Reflection2Dvirtual
create(Material *pMaterial)Texel::Reflection2Dvirtual
dynamicTexel::Reflection2D
enabledTexel::Reflection2D
enabledStrTexel::Reflection2D
enabledStrBaseTexel::Reflection2Dstatic
faceIndexTexel::Reflection2D
getGeometryNormalIndex()Texel::Reflection2Dinline
getSamplerIndex()Texel::Samplerinline
getTexture()Texel::Textureinline
isDynamic()Texel::Reflection2Dinline
isMixed()Texel::Textureinline
isProjection()Texel::Textureinline
mixedTexel::Textureprotected
projectionTexel::Textureprotected
pTextureTexel::Textureprotected
pTransformTexel::Reflection2D
Reflection2D(bool dynamic, uint faceIndex, const Attribute &attribute)Texel::Reflection2D
reflectionCoordStringTexel::Reflection2Dstatic
Sampler(const char *samplerName, const Attribute &attribute)Texel::Sampler
samplerIndexTexel::Samplerprotected
samplerNameTexel::Samplerprotected
setEnabled(bool enabled)Texel::Reflection2D
setSamplerName(uint samplerIndex)Texel::Samplerprotected
setTexture(Engine::Texture *pTexture)Texel::Texturevirtual
targetTexel::Textureprotected
Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed)Texel::Texture
Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed)Texel::Texture
update(Material *pMaterial)Texel::Texturevirtual
~Reflection2D()Texel::Reflection2Dvirtual
~Sampler()Texel::Samplervirtual
~Texture()Texel::Texturevirtual