Rasterfarm-SDK
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texture.h File Reference
#include <map>
#include "types.h"
#include "utils.h"
#include "implementation.h"
#include "resourcemanager.h"
#include "task.h"

Classes

class  Texture
 
class  Texture::Attribute
 

Typedefs

using TextureManager = ResourceManager< Texture, Texture >
 
typedef UnorderedMap< std::string, Texture * > FilenameTextureMap
 

Typedef Documentation

◆ FilenameTextureMap

typedef UnorderedMap< std::string, Texture * > FilenameTextureMap

◆ TextureManager

using TextureManager = ResourceManager< Texture, Texture >

Callback when all resources is done with a texture.