Rasterfarm-SDK
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Mesh::TriangleMesh Member List

This is the complete list of members for Mesh::TriangleMesh, including all inherited members.

addFace(const Face &face=Face())Mesh::TriangleMesh
addHalfEdge(const HalfEdge &halfEdge)Mesh::TriangleMesh
addTriangle(VertexIndex iA, VertexIndex iB, VertexIndex iC, FaceIndex iF)Mesh::TriangleMesh
addTriangle(const Triangle &t, FaceIndex iF)Mesh::TriangleMeshinline
addTriangle(const Triangle &triangle)Mesh::TriangleMesh
addVertex(const Vertex3f &vertex)Mesh::TriangleMesh
addVertexArray(const Vertex3fArray &array)Mesh::TriangleMesh
back() constTree::CubeTreeinline
begin()Tree::CubeTreeinline
begin() constTree::CubeTreeinline
boundingRadiusMesh::TriangleMesh
clear()Mesh::TriangleMesh
createContour(const FaceIndex fI) constMesh::TriangleMesh
createPrimitveSegment(const HalfEdge &he) constMesh::TriangleMesh
createPrimitveSegment(const HalfEdgeIndex index) constMesh::TriangleMesh
createPrimitveTriangle(const Triangle &triangle) constMesh::TriangleMesh
createPrimitveTriangle(const TriangleIndex index) constMesh::TriangleMesh
CubeTree()Tree::CubeTree
CubeTree(const Vertex3fArray &vertex)Tree::CubeTree
CubeTree(const CubeTree &)Tree::CubeTree
end()Tree::CubeTreeinline
end() constTree::CubeTreeinline
erase(Leaf *pLeaf)Tree::CubeTree
faceMesh::TriangleMeshprotected
find(const Vertex3f &vertex, float precision=0.0f) constTree::CubeTree
findFace(const VertexIndexArray &array) constMesh::TriangleMesh
findFaces(const Triangle &triangle)Mesh::TriangleMesh
findTriangle(const Triangle &triangle) constMesh::TriangleMesh
front() constTree::CubeTreeinline
getFace() constMesh::TriangleMeshinline
getFace(uint index)Mesh::TriangleMeshinline
getFaceContour(FaceIndex fI) constMesh::TriangleMesh
getFaceHalfEdgeIndices(const FaceIndex fI) constMesh::TriangleMesh
getFaceHalfEdges(const FaceIndex fI) constMesh::TriangleMesh
getFaceNormal(const Face &face) constMesh::TriangleMesh
getFaceNormal(FaceIndex fI) constMesh::TriangleMeshinline
getFaceVertexIndices(const FaceIndex fI) constMesh::TriangleMesh
getFaceVertexIndices(const Face &face) constMesh::TriangleMesh
getHalfEdge() constMesh::TriangleMeshinline
getHalfEdge(const VertexIndex a, const VertexIndex b) constMesh::TriangleMesh
getHalfEdgeIndex(const VertexIndex a, const VertexIndex b) constMesh::TriangleMesh
getHalfEdgeIndex(const VertexIndex a, const VertexIndex b, const HalfEdgeIndexTable &table)Mesh::TriangleMeshstatic
getHalfEdgeIndexTable() constMesh::TriangleMesh
getLeaves() constTree::CubeTree
getTriangle() constMesh::TriangleMeshinline
getVertices(const INDICES &c) constTree::CubeTreeinline
getVertices(bool unique=false) constTree::CubeTree
halfEdgeMesh::TriangleMeshprotected
HalfEdgeIndexTable typedefMesh::TriangleMesh
halfEdgeIndexTableMesh::TriangleMeshprotected
hasDuplicates()Tree::CubeTree
hasTriangle(VertexIndex vA, VertexIndex vB, VertexIndex vC) constMesh::TriangleMeshinline
insert(const Vertex3f &vertex)Tree::CubeTree
insert(const Vector3fArray &list)Tree::CubeTree
isFullEdge(const VertexIndex a, const VertexIndex b) constMesh::TriangleMesh
isFullEdge(HalfEdgeIndex index) constMesh::TriangleMesh
isFullEdge(const VertexIndex a, const VertexIndex b, const HalfEdgeIndexTable &table)Mesh::TriangleMeshstatic
isFullEdge(const HalfEdge he, const HalfEdgeIndexTable &table)Mesh::TriangleMeshinlinestatic
isHalfEdge(const VertexIndex a, const VertexIndex b) constMesh::TriangleMeshinline
isHalfEdge(HalfEdgeIndex index) constMesh::TriangleMesh
isHalfEdge(const VertexIndex a, const VertexIndex b, const HalfEdgeIndexTable &table)Mesh::TriangleMeshstatic
isHalfEdge(const HalfEdge he, const HalfEdgeIndexTable &table)Mesh::TriangleMeshinlinestatic
nearest(const Vertex3f &vertex)Tree::CubeTree
operator const Branch &() constTree::CubeTreeinline
operator const Branch *() constTree::CubeTreeinline
operator HeapArray< Leaf * >()Tree::CubeTreeinline
operator()(const Vertex3f &vA, const Vertex3f &vB) constTree::CubeTree
operator+=(const TriangleMesh &other)Mesh::TriangleMesh
operator[](Handle index) constTree::CubeTree
operator[](const Vertex3f &v) constTree::CubeTree
planarMesh::TriangleMesh
removeFace(FaceIndex faceIndex)Mesh::TriangleMesh
removeHalfEdge(const HalfEdgeIndex halfEdgeIndex)Mesh::TriangleMesh
removeTriangle(TriangleIndex index)Mesh::TriangleMesh
shortestPath(Mesh::VertexIndex startVertexIndex, Mesh::VertexIndex endVertexIndex)Mesh::TriangleMesh
size() constTree::CubeTreeinline
triangleMesh::TriangleMeshprotected
TriangleMesh()Mesh::TriangleMesh
TriangleMesh(const Vertex3fArray &vertex)Mesh::TriangleMesh
TriangleMesh(const TriangleMesh &other)Mesh::TriangleMesh
update(Handle index, const Vertex3f &vertex)Tree::CubeTree
update()Tree::CubeTree
~CubeTree()Tree::CubeTreevirtual
~TriangleMesh()Mesh::TriangleMesh