Rasterfarm-SDK
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ShadowMap Member List

This is the complete list of members for ShadowMap, including all inherited members.

addFrameBuffer(FrameBuffer *pFrameBuffer)Scene
addGeometricObject(GeometricBase *pObject)ShadowMapvirtual
addMaterialList(const Surface::MaterialList &pMaterial)ShadowMapvirtual
addMaterials()ShadowMapvirtual
addPreprocessor(Scene *pScene)Display
addType()DynamicTypeinline
attributeOrthoprotected
blurIterationsShadowMap
blurMaterialShadowMap
BlurMaterialPair typedefShadowMap
cameraShadowMap
cameraBoundingBoxShadowMap
cast() constDynamicTypeinline
cast()DynamicTypeinline
cast()DynamicTypeinline
cast() constDynamicTypeinline
clearMaterialLists()ShadowMapvirtual
clearTexture(Texture *pTexture)ShadowMap
createFullView(Primitive2D::AABoundingBox box, Matrix4f projectionMatrix)Orthostatic
createFullView(GeometricBase *pObject)Ortho
createMatrix(float left, float right, float bottom, float top, float nearZClip, float farZClip)Orthostatic
createMatrix(float aspectRatio=Application::getAspectRatio(), float scale=1.0f, float nearZClip=0.0f, float farZClip=1.0f)Orthostatic
createModel()ShadowMapvirtual
depthTextureAttributeShadowMap
Display(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Display
DynamicType()DynamicTypeinline
farZClipSceneprotected
GeometricBaseList typedefScene
getAABoundingBox()Scene
getAABoundingBox(GeometricBase *pObject)Scene
getAttribute()Orthoinline
getCamera()Sceneinline
getDerivedTypeId() constDynamicTypeinline
getFarZClip()Sceneinline
getGeometricObject()Sceneinline
getGeometricObjectSize()Sceneinline
getModel(GeometricBase *pObject)Scene
getNDCAABoundingBox()Scene
getNDCAABoundingBox(GeometricBase *pObject)Scene
getNearZClip()Sceneinline
getNodeModel() constSceneinline
getProjectionMatrix()Sceneinline
getViewMatrix()Sceneinline
hasFrameBuffer(FrameBuffer *pFrameBuffer)Scene
hasGeometricObject(GeometricBase *pObject)Scene
inDisplayArea(GeometricBase *pObject)Scene
inDisplayArea()Scene
isType() constDynamicTypeinline
localToNdc(Vertex3f point)Scene
ndcToLocal(Vertex3f point, float w)Scene
nearZClipSceneprotected
nodeModelSceneprotected
objectsBoundingBoxShadowMap
Ortho(const Attribute &attribute=Attribute(), float nearZClip=0.0f, float farZClip=100.0f)Ortho
pCameraSceneprotected
pCasterSamplerShadowMap
pDepthFrameBufferShadowMap
pDepthTextureShadowMap
pFinalReceiverTextureShadowMap
pFrameBufferSceneprotected
pGeometricObjectSceneprotected
pLightObjectShadowMap
pMaterialListShadowMap
pOpaqueMaterialListDisplay
postProcessTextureAttributeShadowMap
pOutputTextureShadowMap
pPostProcessDepthTextureShadowMap
pPostProcessReceiverTextureShadowMap
pPostProcessTextureShadowMap
pPPFrameBufferShadowMap
pPreprocessorDisplay
pQuadObjectShadowMap
pReceiverSamplerShadowMap
pRenderStaticObjectShadowMap
project(const Vertex3f &vertex)Scene
projectionMatrixSceneprotected
pShadowMaterialShadowMap
pSourceSceneShadowMap
pStaticReceiverSamplerShadowMap
pStaticShadowTextureShadowMap
pTransparentMaterialListDisplay
quadProjectionShadowMap
queueGeometricObject(GeometricBase *pObject)Scene
queueGeometricObject(Node *pObject)Scene
release(Texture *pTexture)ShadowMapvirtual
release(Surface::Material *pMaterial)ShadowMapvirtual
release(Surface::Render::Component *pComponent)ShadowMapvirtual
removeFrameBuffer(FrameBuffer *pFrameBuffer)Scene
removeGeometricObject(GeometricBase *pObject)ShadowMapvirtual
Ortho::removeGeometricObject(Node *pObject)Scenevirtual
removePreprocessor(Scene *pScene)Display
renderMaterial(Surface::Material *pMaterial)Scene
renderMaterialList(Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f)Scene
renderMaterialLists()ShadowMapvirtual
renderToStaticMaps(GeometricBase *pObject)ShadowMap
renderToStaticMaps(Node *pNode)ShadowMap
Scene(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Scene
setCamera(Camera *pCamera)Scene
Shadow2DMap typedefShadowMap
ShadowMap(Scene *pSourceScene, Light *pLightObject, uint pixelWidth=Application::getWidth(), uint pixelHeight=Application::getWidth(), uint blurIterations=0)ShadowMap
unProject(const Vertex4f &vertex)Scene
updateCamera()Scene
updateStaticShadowShadowMap
viewSceneprotected
~Scene()Scenevirtual
~ShadowMap()ShadowMapvirtual