Rasterfarm-SDK
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geometric.h File Reference
#include "utils.h"
#include "dynamictype.h"
#include "geometricbase.h"
#include "scene.h"
#include "shape/geometry.h"
#include "shape/triangle.h"
#include "shape/polygon.h"
#include "shape/quad.h"
#include "shape/cuboid.h"
#include "shape/uvsphere.h"
#include "shape/icosahedralsphere.h"
#include "shape/disk.h"
#include "shape/cone.h"
#include "shape/wavefront.h"
#include "shape/skeletal.h"
#include "shape/wire.h"

Classes

class  Engine::Raster::Geometric< GEOMETRY >
 
class  Engine::Raster::Skeletal
 

Namespaces

namespace  Engine
 API for creating Applications and rasterization-engines.
 
namespace  Engine::Raster
 

Typedefs

using Engine::Raster::Geometry = Geometric< Shape::Geometry >
 
using Engine::Raster::Triangle = Geometric< Shape::Triangle >
 
using Engine::Raster::Polygon = Geometric< Shape::Polygon >
 
using Engine::Raster::Quad = Geometric< Shape::Quad >
 
using Engine::Raster::Cuboid = Geometric< Shape::Cuboid >
 
using Engine::Raster::UVSphere = Geometric< Shape::UVSphere >
 
using Engine::Raster::IcosahedralSphere = Geometric< Shape::IcosahedralSphere >
 
using Engine::Raster::Disk = Geometric< Shape::Disk >
 
using Engine::Raster::Cone = Geometric< Shape::Cone >
 
using Engine::Raster::WaveFront = Geometric< Shape::Wavefront >
 
using Engine::Raster::Wire = Geometric< Shape::Wire >