Rasterfarm-SDK
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uniform.h File Reference
#include "types.h"
#include "application.h"
#include "implementation.h"
#include "matrix.h"
#include "dynamictype.h"

Classes

class  Engine::Uniform
 
class  Engine::UniformSampler
 
class  Engine::UniformBuffer< T, LENGTH >
 
class  Engine::UniformValue< T >
 

Namespaces

namespace  Engine
 API for creating Applications and rasterization-engines.
 

Typedefs

using Engine::UniformValue1i = UniformValue< int >
 
using Engine::UniformValue1f = UniformValue< float >
 
using Engine::UniformBuffer1i = UniformBuffer< int, 1 >
 
using Engine::UniformBuffer1f = UniformBuffer< float, 1 >
 
using Engine::UniformBuffer2f = UniformBuffer< float, 2 >
 
using Engine::UniformBuffer3f = UniformBuffer< float, 3 >
 
using Engine::UniformBuffer4f = UniformBuffer< float, 4 >
 
using Engine::UniformMatrix3f = UniformBuffer< Matrix3f, 1 >
 
using Engine::UniformMatrix4f = UniformBuffer< Matrix4f, 1 >