Rasterfarm-SDK
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Display Member List

This is the complete list of members for Display, including all inherited members.

addFrameBuffer(FrameBuffer *pFrameBuffer)Scene
addGeometricObject(GeometricBase *pObject)Sceneprotectedvirtual
addMaterialList(const Surface::MaterialList &pMaterial)Displayvirtual
addMaterials()Scenevirtual
addPreprocessor(Scene *pScene)Display
addType()DynamicTypeinline
cast() constDynamicTypeinline
cast()DynamicTypeinline
cast()DynamicTypeinline
cast() constDynamicTypeinline
clearMaterialLists()Displayvirtual
createModel()Scenevirtual
Display(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Display
DynamicType()DynamicTypeinline
farZClipSceneprotected
GeometricBaseList typedefScene
getAABoundingBox()Scene
getAABoundingBox(GeometricBase *pObject)Scene
getCamera()Sceneinline
getDerivedTypeId() constDynamicTypeinline
getFarZClip()Sceneinline
getGeometricObject()Sceneinline
getGeometricObjectSize()Sceneinline
getModel(GeometricBase *pObject)Scene
getNDCAABoundingBox()Scene
getNDCAABoundingBox(GeometricBase *pObject)Scene
getNearZClip()Sceneinline
getNodeModel() constSceneinline
getProjectionMatrix()Sceneinline
getViewMatrix()Sceneinline
hasFrameBuffer(FrameBuffer *pFrameBuffer)Scene
hasGeometricObject(GeometricBase *pObject)Scene
inDisplayArea(GeometricBase *pObject)Scene
inDisplayArea()Scene
isType() constDynamicTypeinline
localToNdc(Vertex3f point)Scene
ndcToLocal(Vertex3f point, float w)Scene
nearZClipSceneprotected
nodeModelSceneprotected
pCameraSceneprotected
pFrameBufferSceneprotected
pGeometricObjectSceneprotected
pOpaqueMaterialListDisplay
pPreprocessorDisplay
project(const Vertex3f &vertex)Scene
projectionMatrixSceneprotected
pTransparentMaterialListDisplay
queueGeometricObject(GeometricBase *pObject)Scene
queueGeometricObject(Node *pObject)Scene
removeFrameBuffer(FrameBuffer *pFrameBuffer)Scene
removeGeometricObject(GeometricBase *pObject)Scenevirtual
removeGeometricObject(Node *pObject)Scenevirtual
removePreprocessor(Scene *pScene)Display
renderMaterial(Surface::Material *pMaterial)Scene
renderMaterialList(Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f)Scene
renderMaterialLists()Displayvirtual
Scene(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Scene
setCamera(Camera *pCamera)Scene
unProject(const Vertex4f &vertex)Scene
updateCamera()Scene
viewSceneprotected
~Scene()Scenevirtual