#include <physical.h>
◆ Velocity() [1/2]
Physical::Velocity::Velocity |
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float | limit = std::numeric_limits< float >::max() | ) |
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inline |
◆ Velocity() [2/2]
Physical::Velocity::Velocity |
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const Vector3f & | linear, |
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float | limit = std::numeric_limits< float >::max() ) |
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inline |
◆ angular
Holds the current value of velocity per-object. This is update by Physical::next().
◆ limit
float Physical::Velocity::limit |
The maximum-limit or magnitude of linear velocity.
◆ linear
Holds the current value of velocity per-object. This is update by Physical::next().
The documentation for this struct was generated from the following file: