Rasterfarm-SDK
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Engine::Raster::ReflectionMap Member List

This is the complete list of members for Engine::Raster::ReflectionMap, including all inherited members.

addFrameBuffer(FrameBuffer *pFrameBuffer)Scene
addGeometricObject(GeometricBase *pObject)Engine::Raster::ReflectionMapvirtual
addMaterialList(const Surface::MaterialList &pMaterial)Engine::Raster::ReflectionMapvirtual
addMaterials()Scenevirtual
addType()DynamicTypeinline
blurIterationsEngine::Raster::ReflectionMapprotected
blurMaterialEngine::Raster::ReflectionMapprotected
cast() constDynamicTypeinline
cast()DynamicTypeinline
cast()DynamicTypeinline
cast() constDynamicTypeinline
clearMaterialLists()Engine::Raster::ReflectionMapprotectedvirtual
clearTexture(Texture *pTexture, FrameBuffer *pBuffer)Engine::Raster::ReflectionMap
createModel()Engine::Raster::ReflectionMapvirtual
DynamicType()DynamicTypeinline
farZClipSceneprotected
GeometricBaseList typedefScene
getAABoundingBox()Scene
getAABoundingBox(GeometricBase *pObject)Scene
getCamera()Sceneinline
getDerivedTypeId() constDynamicTypeinline
getFarZClip()Sceneinline
getFrameBuffer()Engine::Raster::ReflectionMapinline
getGeometricObject()Sceneinline
getGeometricObjectSize()Sceneinline
getModel(GeometricBase *pObject)Scene
getNDCAABoundingBox()Scene
getNDCAABoundingBox(GeometricBase *pObject)Scene
getNearZClip()Sceneinline
getNodeModel() constSceneinline
getProjectionMatrix()Sceneinline
getTextureAttribute()Engine::Raster::ReflectionMapinline
getViewMatrix()Sceneinline
hasFrameBuffer(FrameBuffer *pFrameBuffer)Scene
hasGeometricObject(GeometricBase *pObject)Scene
inDisplayArea(GeometricBase *pObject)Scene
inDisplayArea()Scene
isType() constDynamicTypeinline
localToNdc(Vertex3f point)Scene
ndcToLocal(Vertex3f point, float w)Scene
nearZClipSceneprotected
nodeModelSceneprotected
pCameraSceneprotected
pFrameBufferSceneprotected
pGeometricObjectSceneprotected
pMaterialListEngine::Raster::ReflectionMapprotected
pPostProcessReceiverTextureEngine::Raster::ReflectionMapprotected
pPostProcessTextureEngine::Raster::ReflectionMapprotected
pPPFrameBufferEngine::Raster::ReflectionMapprotected
pQuadObjectEngine::Raster::ReflectionMapprotected
pReflection2DGeometricBasePairEngine::Raster::ReflectionMapprotected
pReflectionFrameBufferEngine::Raster::ReflectionMapprotected
project(const Vertex3f &vertex)Scene
projectionMatrixSceneprotected
pSourceSceneEngine::Raster::ReflectionMapprotected
pStaticObjectEngine::Raster::ReflectionMapprotected
quadProjectionEngine::Raster::ReflectionMapprotected
queueGeometricObject(GeometricBase *pObject)Scene
queueGeometricObject(Node *pObject)Scene
ReflectionMap(Scene *pSourceScene, float resolutionFactor=1.0, uint blurIterations=0)Engine::Raster::ReflectionMap
release(Surface::Material *pMaterial)Engine::Raster::ReflectionMapprotectedvirtual
release(Surface::Render::Component *pComponent)Engine::Raster::ReflectionMapprotectedvirtual
removeFrameBuffer(FrameBuffer *pFrameBuffer)Scene
removeGeometricObject(GeometricBase *pObject)Engine::Raster::ReflectionMapvirtual
Scene::removeGeometricObject(Node *pObject)Scenevirtual
renderMaterial(Surface::Material *pMaterial)Scene
renderMaterialList(Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f)Scene
renderMaterialLists()Engine::Raster::ReflectionMapprotectedvirtual
Scene(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Scene
setCamera(Camera *pCamera)Scene
textureAttributeEngine::Raster::ReflectionMapprotected
unProject(const Vertex4f &vertex)Scene
updateCamera()Scene
viewSceneprotected
~ReflectionMap()Engine::Raster::ReflectionMapvirtual
~Scene()Scenevirtual