Rasterfarm-SDK
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
Color
API for describing the color of material surfaces
►
N
Function
C
AlphaTest
C
AlphaToColor
C
Filter
►
N
Engine
API for creating Applications and rasterization-engines
►
N
Raster
C
CameraTrackerMulti
C
Geometric
C
Light
An object for representing a light-source
C
PolygonalText
C
ReflectionMap
C
Skeletal
C
TexturedText
►
N
Schedule
C
Garbage
C
Task
►
N
Surface
C
Blur
C
ShadowVolume
C
Application
This class abstracts-away user callbacks, events, and window-management
C
Circulator
C
CommandBuffer
C
GraphicsPipeline
C
ImageMemory
C
MasterLock
C
Memory
C
PrimaryCommandBuffer
►
C
Program
C
Attribute
C
Uniform
C
Varying
C
Rectangle
C
RenderBuffer
C
ResourceManager
C
SecondaryCommandBuffer
C
Uniform
C
UniformBuffer
C
UniformMemory
C
UniformSampler
C
UniformValue
C
VertexMemory
►
N
Mesh
API for editing mesh-data for a collections of vertices
C
Face
C
HalfEdge
C
Triangle
C
TriangleMesh
►
N
Pixel
C
Factor
C
Light
C
PointLight
C
Skeletal
C
Uniform
C
UniformOpacity
C
Vertex
►
N
Primitive3D
API for calculating axis-aligned bounding-boxes, distance, intersections, and closet-points for 3D primitves
C
Capsule
C
Sphere
►
N
Raster
API for creating objects, views, and scene-graphs for rasterization
C
Camera
C
CameraTracker
C
Node
ADT class for applying transforms in a hereditary and directed graph. Each instantiation of this class is in essence a root-node and forms a parent-child relationship whereby the child inherits the parent's transform
►
N
Render
API for describing the renderable components that illustrate how material surfaces will appear
►
N
Model
API for describing the location and orientation of material surfaces
C
Position
C
Projection
C
Skeletal
►
C
Component
C
Attribute
C
ModelUpdate
C
ModelViewUpdate
C
Normal
C
NormalMatrix
C
NormalVertex
C
ViewUpdate
►
N
Schedule
API for scheduling tasks before of after rendering
C
Frame
►
N
Sequence
API for performing a sequence of tasks before of after rendering
C
Animation
►
C
AnimationBase
C
Attribute
C
Position
C
Rotation
C
Scale
C
Transform
C
Translation
►
N
Shape
API for describing shape and structure of Raster::GeometricBase objects
►
C
Cone
C
Attribute
►
C
Cuboid
C
Attribute
►
C
Disk
C
Attribute
►
C
Geometry
C
Attribute
C
IcosahedralSphere
►
C
Polygon
C
Attribute
►
C
PolygonalText
C
Attribute
►
C
Quad
C
Attribute
C
ShadowVolume
►
C
Skeletal
C
Bone
►
C
Sphere
C
Attribute
►
C
TexturedText
C
Attribute
►
C
Triangle
C
Attribute
C
UVSphere
►
C
Wavefront
C
Attribute
►
C
Wire
C
Attribute
►
N
Surface
API for describing material-surface of Raster::GeometricBase objects
►
C
Material
C
Initializer
C
ShaderCode
►
N
Texel
API for describing color components that render sampled texels to a material surface
C
BlurHorizontal2D
C
BlurHorizontal2D5
C
BlurHorizontal2D9
C
NN2D
C
Normal2D
C
Reflection2D
C
Sampler
C
Shadow2D
C
Texture
C
Texture2D
C
TextureCube
►
N
Tree
API for binary-space partitioning of vertex-data
►
C
AABoxTree
C
Branch
C
Leaf
C
Node
►
C
AACubeTree
C
Branch
C
Leaf
C
Node
►
C
CubeTree
C
Branch
C
Leaf
C
Node
►
C
QuadTree
C
Branch
C
Leaf
C
Node
C
AABoundingBox
C
Allocation
C
Application
C
Arc
C
AttributeBuffer
C
Bezier
C
BezierQuadratic
C
BlurHorizontal2D
C
BlurHorizontal2D15
C
BlurVertical2D
C
BlurVertical2D15
C
BlurVertical2D5
C
BlurVertical2D9
C
Bounce
C
Capsule
C
Circle
C
Component
C
CursorEvent
C
Disk
C
Display
C
DRMApplication
C
DynamicType
C
EglWindow
C
ElementBuffer
C
Matrix
C
Matrix2d
C
Matrix2f
C
Matrix2i
C
Matrix2s
C
Matrix3d
C
Matrix3f
C
Matrix3i
C
Matrix3s
C
Matrix4d
C
Matrix4f
C
Matrix4i
C
Matrix4s
C
QuaternionDouble
C
QuaternionFloat
C
UniformBuffer1f
C
UniformBuffer1i
C
UniformBuffer2f
C
UniformBuffer3f
C
UniformBuffer4f
C
UniformMatrix3f
C
UniformMatrix4f
C
UniformValue1f
C
UniformValue1i
C
Vector
C
Vector2b
C
Vector2d
C
Vector2f
C
Vector2i
C
Vector2s
C
Vector2u
C
Vector3b
C
Vector3d
C
Vector3f
C
Vector3i
C
Vector3s
C
Vector3u
C
Vector4b
C
Vector4d
C
Vector4f
C
Vector4i
C
Vector4s
C
Vector4u
C
Event
C
EventHandler
C
Exponential
C
Font
C
Frame
►
C
FrameBuffer
C
Attribute
C
ExportTask
►
C
Frustum
C
Attribute
C
FTFont
C
FTGlyphData
C
GeometricBase
ADT class for creating drawable objects and scene-graphs
C
GEOMETRY
C
Image
►
C
Implementation
C
SwapChainImage
C
INTERPOLATION
C
Interpolation
For interpolating a defined-number of constant or parameterized points or vertices
C
Inverse
C
IQMAnimation
►
C
IQMFactory
C
Adjacency
C
Animation
C
Bounds
C
Extension
C
Header
C
Joint
C
JointNode
C
Mesh
C
Pose
C
Triangle
C
VertexArray
C
JpegImage
C
KeyboardEvent
C
KeyboardEventHandler
C
Linear
C
Logarithmic
C
Material
C
Matrix
C
MemoryAllocator
C
MemoryPool
C
MouseEvent
C
MouseEventHandler
C
Mutex
C
Node
►
C
Ortho
C
Attribute
►
C
PFF
C
Header
►
C
Physical
C
Attribute
C
Boundary
C
BoundaryPrimitive
C
GeometricAttribute
C
IntersectionData
C
SurfaceAttributes
C
Velocity
C
PngImage
C
Polygon
C
PolygonalFont
C
Polynomial
C
PRIMITIVE
C
Program
C
Projection
C
Quaternion
C
Cuboid
C
Disk
C
Geometry
C
IcosahedralSphere
C
Polygon
C
Quad
C
Skeletal
C
Triangle
C
UVSphereGeometry
C
WaveFront
C
Ray
►
C
Scene
C
SortOpaqueObjects
C
SortTransparentObjects
C
SDL2Application
C
SDL2Window
C
Segment
C
Shader
ADT class for creating the OpenGL-ES 2.0 shader object
►
C
ShadowMap
C
ShadowMaterial
C
Sinusoidal
C
TessellationComplex
C
TessellationSimple
►
C
Texture
C
Attribute
C
Texture2D
►
C
TexturedFont
C
CharacterMetric
►
C
TextureImage
C
Texture2DUploadTask
C
TextureCubeUploadTask
C
TextureUploadTask
C
TextureManager
C
TgaCompressedImage
►
C
TgaImage
C
TgaHeader
C
TgaUncompressedImage
C
ThreadTaskManager
C
Timer
C
TouchEvent
C
TouchEventHandler
C
Triangle
C
Type
C
TypeData
C
Uniform
C
UniformArrayValue
C
UniformBuffer
C
UniformBuffer1f
C
UniformBuffer1i
C
UniformBuffer2f
C
UniformBuffer3f
C
UniformBuffer4f
C
UniformMatrix
C
UniformMatrix3f
C
UniformMatrix4f
C
UniformSampler
C
UniformValue
C
UniformValue1f
C
UniformValue1i
C
UnorderedSet
C
Vector
C
VectorArray
C
VertexBuffer
C
ViewUpdate
C
X11Application
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