| addFrameBuffer(FrameBuffer *pFrameBuffer) | Scene | |
| addGeometricObject(GeometricBase *pObject) | ShadowMap | virtual |
| addMaterialList(const Surface::MaterialList &pMaterial) | ShadowMap | virtual |
| addMaterials() | ShadowMap | virtual |
| addPreprocessor(Scene *pScene) | Display | |
| addType() | DynamicType | inline |
| attribute | Ortho | protected |
| blurIterations | ShadowMap | |
| blurMaterial | ShadowMap | |
| BlurMaterialPair typedef | ShadowMap | |
| camera | ShadowMap | |
| cameraBoundingBox | ShadowMap | |
| cast() const | DynamicType | inline |
| cast() | DynamicType | inline |
| cast() | DynamicType | inline |
| cast() const | DynamicType | inline |
| clearMaterialLists() | ShadowMap | virtual |
| clearTexture(Texture *pTexture) | ShadowMap | |
| createFullView(Primitive2D::AABoundingBox box, Matrix4f projectionMatrix) | Ortho | static |
| createFullView(GeometricBase *pObject) | Ortho | |
| createMatrix(float left, float right, float bottom, float top, float nearZClip, float farZClip) | Ortho | static |
| createMatrix(float aspectRatio=Application::getAspectRatio(), float scale=1.0f, float nearZClip=0.0f, float farZClip=1.0f) | Ortho | static |
| createModel() | ShadowMap | virtual |
| depthTextureAttribute | ShadowMap | |
| Display(const Matrix4f &projectionMatrix, float nearZClip, float farZClip) | Display | |
| DynamicType() | DynamicType | inline |
| farZClip | Scene | protected |
| GeometricBaseList typedef | Scene | |
| getAABoundingBox() | Scene | |
| getAABoundingBox(GeometricBase *pObject) | Scene | |
| getAttribute() | Ortho | inline |
| getCamera() | Scene | inline |
| getDerivedTypeId() const | DynamicType | inline |
| getFarZClip() | Scene | inline |
| getGeometricObject() | Scene | inline |
| getGeometricObjectSize() | Scene | inline |
| getModel(GeometricBase *pObject) | Scene | |
| getNDCAABoundingBox() | Scene | |
| getNDCAABoundingBox(GeometricBase *pObject) | Scene | |
| getNearZClip() | Scene | inline |
| getNodeModel() const | Scene | inline |
| getProjectionMatrix() | Scene | inline |
| getViewMatrix() | Scene | inline |
| hasFrameBuffer(FrameBuffer *pFrameBuffer) | Scene | |
| hasGeometricObject(GeometricBase *pObject) | Scene | |
| inDisplayArea(GeometricBase *pObject) | Scene | |
| inDisplayArea() | Scene | |
| isType() const | DynamicType | inline |
| localToNdc(Vertex3f point) | Scene | |
| ndcToLocal(Vertex3f point, float w) | Scene | |
| nearZClip | Scene | protected |
| nodeModel | Scene | protected |
| objectsBoundingBox | ShadowMap | |
| Ortho(const Attribute &attribute=Attribute(), float nearZClip=0.0f, float farZClip=100.0f) | Ortho | |
| pCamera | Scene | protected |
| pCasterSampler | ShadowMap | |
| pDepthFrameBuffer | ShadowMap | |
| pDepthTexture | ShadowMap | |
| pFinalReceiverTexture | ShadowMap | |
| pFrameBuffer | Scene | protected |
| pGeometricObject | Scene | protected |
| pLightObject | ShadowMap | |
| pMaterialList | ShadowMap | |
| pOpaqueMaterialList | Display | |
| postProcessTextureAttribute | ShadowMap | |
| pOutputTexture | ShadowMap | |
| pPostProcessDepthTexture | ShadowMap | |
| pPostProcessReceiverTexture | ShadowMap | |
| pPostProcessTexture | ShadowMap | |
| pPPFrameBuffer | ShadowMap | |
| pPreprocessor | Display | |
| pQuadObject | ShadowMap | |
| pReceiverSampler | ShadowMap | |
| pRenderStaticObject | ShadowMap | |
| project(const Vertex3f &vertex) | Scene | |
| projectionMatrix | Scene | protected |
| pShadowMaterial | ShadowMap | |
| pSourceScene | ShadowMap | |
| pStaticReceiverSampler | ShadowMap | |
| pStaticShadowTexture | ShadowMap | |
| pTransparentMaterialList | Display | |
| quadProjection | ShadowMap | |
| queueGeometricObject(GeometricBase *pObject) | Scene | |
| queueGeometricObject(Node *pObject) | Scene | |
| release(Texture *pTexture) | ShadowMap | virtual |
| release(Surface::Material *pMaterial) | ShadowMap | virtual |
| release(Surface::Render::Component *pComponent) | ShadowMap | virtual |
| removeFrameBuffer(FrameBuffer *pFrameBuffer) | Scene | |
| removeGeometricObject(GeometricBase *pObject) | ShadowMap | virtual |
| Ortho::removeGeometricObject(Node *pObject) | Scene | virtual |
| removePreprocessor(Scene *pScene) | Display | |
| renderMaterial(Surface::Material *pMaterial) | Scene | |
| renderMaterialList(Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f) | Scene | |
| renderMaterialLists() | ShadowMap | virtual |
| renderToStaticMaps(GeometricBase *pObject) | ShadowMap | |
| renderToStaticMaps(Node *pNode) | ShadowMap | |
| Scene(const Matrix4f &projectionMatrix, float nearZClip, float farZClip) | Scene | |
| setCamera(Camera *pCamera) | Scene | |
| Shadow2DMap typedef | ShadowMap | |
| ShadowMap(Scene *pSourceScene, Light *pLightObject, uint pixelWidth=Application::getWidth(), uint pixelHeight=Application::getWidth(), uint blurIterations=0) | ShadowMap | |
| unProject(const Vertex4f &vertex) | Scene | |
| updateCamera() | Scene | |
| updateStaticShadow | ShadowMap | |
| view | Scene | protected |
| ~Scene() | Scene | virtual |
| ~ShadowMap() | ShadowMap | virtual |