| clear() | Matrix< T, ROWS, COLS > | inline |
| cols() const | Matrix< T, ROWS, COLS > | inline |
| createIdentityMatrix() | Matrix< T, ROWS, COLS > | inlinestatic |
| createRotationMatrix(T angle, const Vector< T, 3 > &vec) | Matrix< T, ROWS, COLS > | inlinestatic |
| createTranslationMatrix(const Vector< T, 3 > &vec) | Matrix< T, ROWS, COLS > | inlinestatic |
| getCol(uint col) const | Matrix< T, ROWS, COLS > | inline |
| getDiagonal() const | Matrix< T, ROWS, COLS > | inline |
| getRow(uint row) const | Matrix< T, ROWS, COLS > | inline |
| getScale() const | Matrix< T, ROWS, COLS > | inline |
| identity | Matrix< T, ROWS, COLS > | static |
| invert() | Matrix< T, ROWS, COLS > | inline |
| isSquare() const | Matrix< T, ROWS, COLS > | inline |
| loadIdentity() | Matrix< T, ROWS, COLS > | inline |
| m | Matrix< T, ROWS, COLS > | |
| Matrix() | Matrix< T, ROWS, COLS > | inline |
| Matrix(T array[]) | Matrix< T, ROWS, COLS > | inline |
| Matrix(ARGS...argList) | Matrix< T, ROWS, COLS > | inline |
| Matrix(const Matrix< U, ROWS, COLS > &other) | Matrix< T, ROWS, COLS > | inline |
| Matrix(const Matrix< T, ROWS+1, COLS+1 > &other) | Matrix< T, ROWS, COLS > | inline |
| Matrix(const Matrix< T, ROWS - 1, COLS - 1 > &other) | Matrix< T, ROWS, COLS > | inline |
| Matrix(const Matrix< T, ROWS, COLS > &other) | Matrix< T, ROWS, COLS > | inline |
| matrixTo(const Matrix< T, 3, 3 > &mat) | Matrix< T, ROWS, COLS > | inlinestatic |
| normal() const | Matrix< T, ROWS, COLS > | inline |
| normalize() | Matrix< T, ROWS, COLS > | inline |
| operator!=(const Matrix< T, ROWS, COLS > &other) const | Matrix< T, ROWS, COLS > | inline |
| operator=(const Matrix< T, ROWS, COLS > &other) | Matrix< T, ROWS, COLS > | inline |
| operator=(const Matrix< T, ROWS+1, COLS+1 > &other) | Matrix< T, ROWS, COLS > | inline |
| operator=(const Matrix< T, ROWS - 1, COLS - 1 > &other) | Matrix< T, ROWS, COLS > | inline |
| operator==(const Matrix< T, ROWS, COLS > &other) const | Matrix< T, ROWS, COLS > | inline |
| operator[](const uint index) | Matrix< T, ROWS, COLS > | inline |
| operator[](const uint index) const | Matrix< T, ROWS, COLS > | inline |
| print() const | Matrix< T, ROWS, COLS > | inline |
| rotate(T angle, const Vector< T, 3 > &vec) | Matrix< T, ROWS, COLS > | inline |
| rotation(T angle, const Vector< T, 3 > &vec) const | Matrix< T, ROWS, COLS > | inline |
| rows() const | Matrix< T, ROWS, COLS > | inline |
| scale(T scale) | Matrix< T, ROWS, COLS > | inline |
| scale(const Vector< T, LENGTH > &vec) | Matrix< T, ROWS, COLS > | inline |
| scaleTo(const Vector< T, LENGTH > &vec) | Matrix< T, ROWS, COLS > | inline |
| set(const Matrix< T, ROWS, COLS > &src) | Matrix< T, ROWS, COLS > | inline |
| setCol(uint col, const Vector< T, COLS > &v) | Matrix< T, ROWS, COLS > | inline |
| setRow(uint row, const Vector< T, ROWS > &v) | Matrix< T, ROWS, COLS > | inline |
| toMatrix(const Quaternion< T > &q) | Matrix< T, ROWS, COLS > | inlinestatic |
| transform(const Matrix< T, ROWS, COLS > &src) | Matrix< T, ROWS, COLS > | inline |
| translate(const Vector< T, 3 > &vec) | Matrix< T, ROWS, COLS > | inline |
| translation(const Vector< T, 3 > &vec) const | Matrix< T, ROWS, COLS > | inline |
| transpose() | Matrix< T, ROWS, COLS > | inline |