Rasterfarm-SDK
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This is the complete list of members for Texture, including all inherited members.
allocate(TextureType target, bool shaderAttachment) | Texture | |
autoGenerateMipmaps(TextureType target) | Texture | |
bind(TextureType target) | Texture | |
downloadPixels(Byte *pPixels, TextureType target, PixelFormat format) | Texture | |
getAttribute(TextureType uploadTarget) | Texture | |
getHandle() const | Texture | inline |
getHeight(TextureType target=QUAD_MAP, uint level=0) | Texture | |
getTextureUnit() const | Texture | inline |
getWidth(TextureType target=QUAD_MAP, uint level=0) | Texture | |
hasAttribute(TextureType uploadTarget) const | Texture | |
isDepthFormat(PixelFormat format) | Texture | inlinestatic |
isManaged() | Texture | inline |
isManaged(TextureManager *pManager) | Texture | inline |
manage(TextureManager *pManager) | Texture | |
mipLevels(Attribute attribute) | Texture | inlinestatic |
operator++() | Texture | |
operator--() | Texture | |
setAttributesForTarget(const Attribute &attribute, TextureType target) | Texture | |
setFilters(TextureFilterSetting minFilter, TextureFilterSetting magFilter, TextureType target) | Texture | |
setMagFilter(TextureFilterSetting magFilter, TextureType target) | Texture | |
setMinFilter(TextureFilterSetting minFilter, TextureType target) | Texture | |
setTextureHandle(TextureHandle textureHandle) | Texture | |
setTextureUnit(TextureUnit textureUnit) | Texture | |
setWrapBehaviourS(TextureWrap wrapBehaviour, TextureType target) | Texture | |
setWrapBehaviours(TextureWrap wrapBehaviourS, TextureWrap wrapBehaviourT, TextureType target) | Texture | |
setWrapBehaviourT(TextureWrap wrapBehaviour, TextureType target) | Texture | |
Texture(TextureManager *pManager=nullptr, TextureUnit textureUnit=TEXTURE_UNIT_BASE) | Texture | |
Texture(const Attribute &attribute, TextureType target, TextureManager *pManager=nullptr, TextureUnit textureUnit=TEXTURE_UNIT_BASE) | Texture | |
TextureImage class | Texture | friend |
unmanage(TextureManager *pManager) | Texture | |
uploadPixels(Byte *pPixels, TextureType target, uint level=0) | Texture | |
UploadTargetMap typedef | Texture | |
~Texture() | Texture | virtual |