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Scene Member List
This is the complete list of members for
Scene
, including all inherited members.
addFrameBuffer
(FrameBuffer *pFrameBuffer)
Scene
addGeometricObject
(GeometricBase *pObject)
Scene
protected
virtual
addMaterialList
(const Surface::MaterialList &pMaterialList)=0
Scene
pure virtual
addMaterials
()
Scene
virtual
addType
()
DynamicType
inline
cast
() const
DynamicType
inline
cast
()
DynamicType
inline
cast
()
DynamicType
inline
cast
() const
DynamicType
inline
clearMaterialLists
()=0
Scene
pure virtual
createModel
()
Scene
virtual
DynamicType
()
DynamicType
inline
Engine::Application
class
Scene
friend
farZClip
Scene
protected
GeometricBaseList
typedef
Scene
getAABoundingBox
()
Scene
getAABoundingBox
(GeometricBase *pObject)
Scene
getCamera
()
Scene
inline
getDerivedTypeId
() const
DynamicType
inline
getFarZClip
()
Scene
inline
getGeometricObject
()
Scene
inline
getGeometricObjectSize
()
Scene
inline
getModel
(GeometricBase *pObject)
Scene
getNDCAABoundingBox
()
Scene
getNDCAABoundingBox
(GeometricBase *pObject)
Scene
getNearZClip
()
Scene
inline
getNodeModel
() const
Scene
inline
getProjectionMatrix
()
Scene
inline
getViewMatrix
()
Scene
inline
hasFrameBuffer
(FrameBuffer *pFrameBuffer)
Scene
hasGeometricObject
(GeometricBase *pObject)
Scene
inDisplayArea
(GeometricBase *pObject)
Scene
inDisplayArea
()
Scene
isType
() const
DynamicType
inline
localToNdc
(Vertex3f point)
Scene
ndcToLocal
(Vertex3f point, float w)
Scene
nearZClip
Scene
protected
nodeModel
Scene
protected
pCamera
Scene
protected
pFrameBuffer
Scene
protected
pGeometricObject
Scene
protected
project
(const Vertex3f &vertex)
Scene
projectionMatrix
Scene
protected
queueGeometricObject
(GeometricBase *pObject)
Scene
queueGeometricObject
(Node *pObject)
Scene
removeFrameBuffer
(FrameBuffer *pFrameBuffer)
Scene
removeGeometricObject
(GeometricBase *pObject)
Scene
virtual
removeGeometricObject
(Node *pObject)
Scene
virtual
renderMaterial
(Surface::Material *pMaterial)
Scene
renderMaterialList
(Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f)
Scene
renderMaterialLists
()=0
Scene
pure virtual
Scene
(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)
Scene
setCamera
(Camera *pCamera)
Scene
Surface::Material::Initializer
Scene
friend
unProject
(const Vertex4f &vertex)
Scene
updateCamera
()
Scene
view
Scene
protected
~Scene
()
Scene
virtual
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