addImage(ImageMemory *pImage) | FrameBuffer | |
addScene(Raster::Scene *pScene) | FrameBuffer | |
addScene(Raster::Scene *pScene) | FrameBuffer | |
addTexture(Texture *pTexture) | FrameBuffer | |
addTexture(Texture *pTexture) | FrameBuffer | |
attribute | FrameBuffer | protected |
backgroundColor | FrameBuffer | protected |
bindFramebuffer(TextureHandle handle) | FrameBuffer | |
bindFramebuffer(ImageMemory *pTexture) | FrameBuffer | |
checkStatus() | FrameBuffer | |
checkStatus() | FrameBuffer | |
colorRenderBuffer | FrameBuffer | protected |
createPipelines(Raster::GeometricBase *pGeometricObject) | FrameBuffer | |
createPipelines(Raster::Scene *pScene) | FrameBuffer | |
createPipelines(FrameBufferHandle handle) | FrameBuffer | |
depthRenderBuffer | FrameBuffer | protected |
destroyPipelines(FrameBufferHandle handle) | FrameBuffer | |
exportPngImage(ImageMemory *pImageMemory, const char *filename) | FrameBuffer | |
FrameBuffer(const Texture::Attribute &textureAttribute, Raster::Scene *pScene=nullptr) | FrameBuffer | |
FrameBuffer(Texture *pTexture, Raster::Scene *pScene=nullptr) | FrameBuffer | |
FrameBuffer(const Engine::Texture::Attribute &textureAttribute, Raster::Scene *pScene=nullptr) | FrameBuffer | |
FrameBuffer(Engine::Texture *pTexture, Raster::Scene *pScene=nullptr) | FrameBuffer | |
FrameBuffer(const Attribute &attribute, bool display, Raster::Scene *pScene=nullptr) | FrameBuffer | |
frameBufferHandle | FrameBuffer | protected |
frameBufferHandle | FrameBuffer | protected |
getAttribute() | FrameBuffer | inline |
getAttribute() | FrameBuffer | inline |
getBackgroundColor() | FrameBuffer | inline |
getBackgroundColor() | FrameBuffer | inline |
getBoundImage() | FrameBuffer | inline |
getBoundImage() | FrameBuffer | inline |
getColorRenderBuffer() const | FrameBuffer | inline |
getDepthRenderBuffer() const | FrameBuffer | inline |
getFrameBufferHandle(ImageMemory *pImage) | FrameBuffer | |
getFrameBufferHandle(const HeapArray< ImageMemory * > &pImage) | FrameBuffer | |
getHandle(TextureHandle handle) | FrameBuffer | |
getHandle(ImageMemory *pTexture) | FrameBuffer | |
getImage() | FrameBuffer | inline |
getMask() const | FrameBuffer | inline |
getMask() const | FrameBuffer | inline |
getRenderBuffer() | FrameBuffer | inline |
getRenderBuffer() const | FrameBuffer | |
getStencilRenderBuffer() const | FrameBuffer | inline |
getTextureAttachmentPoint() const | FrameBuffer | inline |
hasImage(TextureHandle handle) | FrameBuffer | |
hasImage(Texture *pTexture) | FrameBuffer | |
hasImage(ImageMemory *pImage) | FrameBuffer | |
hasImage(Texture *pTexture) | FrameBuffer | |
hasScene(Raster::Scene *pScene) | FrameBuffer | |
hasScene(Raster::Scene *pScene) | FrameBuffer | |
init() | FrameBuffer | |
invalidate(BufferTarget target, uint numAttachments, const OutputAttachment *attachments) | FrameBuffer | static |
invalidate(BufferTarget target, uint numAttachments, const OutputAttachment *attachments) | FrameBuffer | static |
mask | FrameBuffer | protected |
pBoundImage | FrameBuffer | protected |
pRenderBuffer | FrameBuffer | protected |
pSceneList | FrameBuffer | protected |
Raster::Scene class | FrameBuffer | friend |
removeImage(TextureHandle handle) | FrameBuffer | |
removeImage(ImageMemory *pImage) | FrameBuffer | |
removeScene(Raster::Scene *pScene) | FrameBuffer | |
removeScene(Raster::Scene *pScene) | FrameBuffer | |
RenderBuffer class | FrameBuffer | friend |
setAttribute(const Texture::Attribute &textureAttribute) | FrameBuffer | |
setAttribute(const Texture::Attribute &textureAttribute) | FrameBuffer | |
setBackgroundColor(const Vector4f &color) | FrameBuffer | inline |
setBackgroundColor(const Vector4f &color) | FrameBuffer | |
setSize(uint width, uint height) | FrameBuffer | |
stencilRenderBuffer | FrameBuffer | protected |
textureAttachmentPoint | FrameBuffer | protected |
textureHandle | FrameBuffer | protected |
updateFrameBufferHandle(const HeapArray< ImageMemory * > &pImage) | FrameBuffer | |
~FrameBuffer() | FrameBuffer | virtual |
~FrameBuffer() | FrameBuffer | virtual |