#include <triangle.h>
◆ Triangle()
◆ getFaceIndex()
| FaceIndex Mesh::Triangle::getFaceIndex |
( |
| ) |
const |
|
inline |
◆ operator==()
| bool Mesh::Triangle::operator== |
( |
const Triangle & | other | ) |
const |
- Returns
- True if other triangle has same indices in same order(CW/CCW).
◆ operator[]() [1/2]
| VertexIndex & Mesh::Triangle::operator[] |
( |
const size_t | index | ) |
|
◆ operator[]() [2/2]
| const VertexIndex & Mesh::Triangle::operator[] |
( |
const size_t | index | ) |
const |
◆ TriangleMesh
◆ vertexIndex
Holds index data in TriangleMesh::vertex. The half-edges are defined by vertex order.
The documentation for this class was generated from the following file: