#include <camera.h>
◆ Camera() [1/2]
Raster::Camera::Camera |
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◆ Camera() [2/2]
Raster::Camera::Camera |
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const Vertex3f & | eyePosition, |
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const Vertex3f & | targetPosition, |
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float | tiltAngle = 0.0f ) |
◆ lookAt()
void Raster::Camera::lookAt |
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const Vertex3f & | eyePosition, |
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const Vertex3f & | targetPosition, |
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float | tiltAngle = 0.0f ) |
Point the Camera towards the given target position.
- Parameters
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The | position of the Camera. |
The | target position the Camera will face. NOTE: The Camera position must != the target position. |
◆ lookAtMatrix()
Sets the camera
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- Returns
- void
◆ update()
virtual void Raster::Camera::update |
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The documentation for this class was generated from the following file: