Rasterfarm-SDK
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Skeletal Class Reference

#include <geometric.h>

Inheritance diagram for Skeletal:
Engine::Raster::Geometric< GEOMETRY > Engine::Raster::Geometric< GEOMETRY > GeometricBase GEOMETRY GeometricBase GEOMETRY Node Node

Additional Inherited Members

- Public Member Functions inherited from Engine::Raster::Geometric< GEOMETRY >
 Geometric (const GEOMETRY &geometry)
 
 Geometric (const typename GEOMETRY::Attribute &attribute)
 
 Geometric (const typename GEOMETRY::Attribute &attribute, DrawPrimitive drawPrimitive)
 
- Public Member Functions inherited from GeometricBase
 GeometricBase (Shape::Geometry *pGeometry)
 
 operator Shape::Geometry * () const
 
virtual ~GeometricBase ()
 
virtual void initialize (Scene *pScene, bool addObjectToScene)
 
void addScene (Scene *pScene)
 
void removeScene (Scene *pScene)
 
const Application::SceneList & getScene ()
 
const Surface::MaterialListgetMaterialList ()
 
bool hasTransparency ()
 
bool hasMaterial (Surface::Material *pMaterial)
 
virtual void addMaterial (Surface::Material *pMaterial)
 
template<class C >
C * getMaterial ()
 
void removeMaterial (Surface::Material *pMaterial)
 
Shape::GeometrygetGeometry () const
 
virtual Primitive3D::AABoundingBox getAABoundingBox () const
 
float getBoundingRadius () const
 
- Protected Attributes inherited from GeometricBase
Surface::MaterialList pMaterial
 

The documentation for this class was generated from the following file: