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Rasterfarm-SDK
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This is the complete list of members for Texel::TextureCube, including all inherited members.
| addShaderCode(Material *pMaterial) | Texel::TextureCube | virtual |
| addShaderResources(Material *pMaterial) | Texel::TextureCube | virtual |
| create(Material *pMaterial) | Texel::TextureCube | virtual |
| getSamplerIndex() | Texel::Sampler | inline |
| getTexture() | Texel::Texture | inline |
| isMixed() | Texel::Texture | inline |
| isProjection() | Texel::Texture | inline |
| mixed | Texel::Texture | protected |
| pNormalMatrix | Texel::TextureCube | protected |
| pNormalVertex | Texel::TextureCube | protected |
| projection | Texel::Texture | protected |
| pTexture | Texel::Texture | protected |
| Sampler(const char *samplerName, const Attribute &attribute) | Texel::Sampler | |
| samplerIndex | Texel::Sampler | protected |
| samplerName | Texel::Sampler | protected |
| setSamplerName(uint samplerIndex) | Texel::Sampler | protected |
| setTexture(Engine::Texture *pTexture) | Texel::Texture | virtual |
| target | Texel::Texture | protected |
| Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
| Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
| TextureCube(Engine::Texture *pTexture, const Attribute &attribute) | Texel::TextureCube | |
| update(Material *pMaterial) | Texel::Texture | virtual |
| ~Sampler() | Texel::Sampler | virtual |
| ~Texture() | Texel::Texture | virtual |
| ~TextureCube() | Texel::TextureCube | virtual |