Rasterfarm-SDK
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This is the complete list of members for Texel::TextureCube, including all inherited members.
addShaderCode(Material *pMaterial) | Texel::TextureCube | virtual |
addShaderResources(Material *pMaterial) | Texel::TextureCube | virtual |
create(Material *pMaterial) | Texel::TextureCube | virtual |
getSamplerIndex() | Texel::Sampler | inline |
getTexture() | Texel::Texture | inline |
isMixed() | Texel::Texture | inline |
isProjection() | Texel::Texture | inline |
mixed | Texel::Texture | protected |
pNormalMatrix | Texel::TextureCube | protected |
pNormalVertex | Texel::TextureCube | protected |
projection | Texel::Texture | protected |
pTexture | Texel::Texture | protected |
Sampler(const char *samplerName, const Attribute &attribute) | Texel::Sampler | |
samplerIndex | Texel::Sampler | protected |
samplerName | Texel::Sampler | protected |
setSamplerName(uint samplerIndex) | Texel::Sampler | protected |
setTexture(Engine::Texture *pTexture) | Texel::Texture | virtual |
target | Texel::Texture | protected |
Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
TextureCube(Engine::Texture *pTexture, const Attribute &attribute) | Texel::TextureCube | |
update(Material *pMaterial) | Texel::Texture | virtual |
~Sampler() | Texel::Sampler | virtual |
~Texture() | Texel::Texture | virtual |
~TextureCube() | Texel::TextureCube | virtual |