#include <sampler.h>
◆ Sampler()
Texel::Sampler::Sampler |
( |
const char * | samplerName, |
|
|
const Attribute & | attribute ) |
◆ ~Sampler()
virtual Texel::Sampler::~Sampler |
( |
| ) |
|
|
virtual |
◆ addShaderCode()
virtual void Texel::Sampler::addShaderCode |
( |
Material * | pMaterial | ) |
|
|
pure virtual |
◆ addShaderResources()
virtual void Texel::Sampler::addShaderResources |
( |
Material * | pMaterial | ) |
|
|
virtual |
◆ create()
virtual void Texel::Sampler::create |
( |
Material * | pMaterial | ) |
|
|
pure virtual |
◆ getSamplerIndex()
uint Texel::Sampler::getSamplerIndex |
( |
| ) |
|
|
inline |
◆ setSamplerName()
void Texel::Sampler::setSamplerName |
( |
uint | samplerIndex | ) |
|
|
protected |
◆ update()
virtual void Texel::Sampler::update |
( |
Material * | pMaterial | ) |
|
|
pure virtual |
◆ Surface::Material
◆ samplerIndex
◆ samplerName
String Texel::Sampler::samplerName |
|
protected |
The documentation for this class was generated from the following file: