#include <sampler.h>
◆ Sampler()
| Texel::Sampler::Sampler |
( |
const char * | samplerName, |
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const Attribute & | attribute ) |
◆ ~Sampler()
| virtual Texel::Sampler::~Sampler |
( |
| ) |
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virtual |
◆ addShaderCode()
| virtual void Texel::Sampler::addShaderCode |
( |
Material * | pMaterial | ) |
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pure virtual |
◆ addShaderResources()
| virtual void Texel::Sampler::addShaderResources |
( |
Material * | pMaterial | ) |
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virtual |
◆ create()
| virtual void Texel::Sampler::create |
( |
Material * | pMaterial | ) |
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pure virtual |
◆ getSamplerIndex()
| uint Texel::Sampler::getSamplerIndex |
( |
| ) |
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inline |
◆ setSamplerName()
| void Texel::Sampler::setSamplerName |
( |
uint | samplerIndex | ) |
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protected |
◆ update()
| virtual void Texel::Sampler::update |
( |
Material * | pMaterial | ) |
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pure virtual |
◆ Surface::Material
◆ samplerIndex
◆ samplerName
| String Texel::Sampler::samplerName |
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protected |
The documentation for this class was generated from the following file: