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Rasterfarm-SDK
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This is the complete list of members for Texel::Normal2D, including all inherited members.
| addShaderCode(Material *pMaterial) | Texel::Normal2D | virtual |
| addShaderResources(Material *pMaterial) | Texel::Normal2D | virtual |
| ambient | Texel::Normal2D | protected |
| attributeString | Texel::Texture2D | static |
| bitangent | Texel::Normal2D | protected |
| bitangentAttributeString | Texel::Normal2D | static |
| calculateTangents | Texel::Normal2D | protected |
| create(Material *pMaterial) | Texel::Normal2D | virtual |
| createTangents(Shape::Geometry *pGeometry) | Texel::Normal2D | |
| diffuse | Texel::Normal2D | protected |
| getBiTangentArray() | Texel::Normal2D | inline |
| getSamplerIndex() | Texel::Sampler | inline |
| getTangentArray() | Texel::Normal2D | inline |
| getTexture() | Texel::Texture | inline |
| getTextureCoord() | Texel::Texture2D | inline |
| isMixed() | Texel::Texture | inline |
| isProjection() | Texel::Texture | inline |
| mixed | Texel::Texture | protected |
| model | Texel::Normal2D | protected |
| Normal2D(float *pLightPosition, Engine::Texture *pTexture, const Attribute &attribute) | Texel::Normal2D | |
| Normal2D(float *pLightPosition, Engine::Texture *pTexture, const Vector3fArray &tangent, const Vector3fArray &bitangent, const Attribute &attribute) | Texel::Normal2D | |
| Normal2D(Raster::Light *pObject, Engine::Texture *pTexture, const Attribute &attribute) | Texel::Normal2D | |
| Normal2D(Raster::Light *pObject, Engine::Texture *pTexture, const Vector3fArray &tangent, const Vector3fArray &bitangent, const Attribute &attribute) | Texel::Normal2D | |
| pLightPosition | Texel::Normal2D | protected |
| pNormalMatrix | Texel::Normal2D | protected |
| pNormalVertex | Texel::Normal2D | protected |
| projection | Texel::Texture | protected |
| pTexture | Texel::Texture | protected |
| Sampler(const char *samplerName, const Attribute &attribute) | Texel::Sampler | |
| samplerIndex | Texel::Sampler | protected |
| samplerName | Texel::Sampler | protected |
| set(const Matrix4f &viewMatrix) | Texel::Normal2D | virtual |
| setAmbient(const Vertex3f &color) | Texel::Normal2D | |
| setDiffuse(const Vertex3f &color) | Texel::Normal2D | |
| setLight(float *pPosition) | Texel::Normal2D | inline |
| setLight(Raster::Light *pObject) | Texel::Normal2D | |
| setSamplerName(uint samplerIndex) | Texel::Sampler | protected |
| setShine(float shine) | Texel::Normal2D | |
| setSpecular(const Vertex3f &color) | Texel::Normal2D | |
| setTexture(Engine::Texture *pTexture) | Texel::Texture | virtual |
| setTextureCoord(const Vector2f &textureCoord, uint index) | Texel::Texture2D | |
| setTextureCoordArray(const Vector2fArray &array) | Texel::Texture2D | |
| shine | Texel::Normal2D | protected |
| specular | Texel::Normal2D | protected |
| tangent | Texel::Normal2D | protected |
| tangentAttributeString | Texel::Normal2D | static |
| target | Texel::Texture | protected |
| Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
| Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
| Texture2D(const Attribute &attribute, bool mixed=true, const char *baseSamplerName="s_texture2d") | Texel::Texture2D | |
| Texture2D(Engine::Texture *pTexture, const Attribute &attribute, bool mixed=true, const char *baseSamplerName="s_texture2d") | Texel::Texture2D | |
| textureCoord | Texel::Texture2D | protected |
| update(Material *pMaterial) | Texel::Normal2D | virtual |
| varyingString | Texel::Texture2D | static |
| viewPosition | Texel::Normal2D | protected |
| ~Normal2D() | Texel::Normal2D | virtual |
| ~Sampler() | Texel::Sampler | virtual |
| ~Texture() | Texel::Texture | virtual |
| ~Texture2D() | Texel::Texture2D | virtual |