Rasterfarm-SDK
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This is the complete list of members for Texel::Normal2D, including all inherited members.
addShaderCode(Material *pMaterial) | Texel::Normal2D | virtual |
addShaderResources(Material *pMaterial) | Texel::Normal2D | virtual |
ambient | Texel::Normal2D | protected |
attributeString | Texel::Texture2D | static |
bitangent | Texel::Normal2D | protected |
bitangentAttributeString | Texel::Normal2D | static |
calculateTangents | Texel::Normal2D | protected |
create(Material *pMaterial) | Texel::Normal2D | virtual |
createTangents(Shape::Geometry *pGeometry) | Texel::Normal2D | |
diffuse | Texel::Normal2D | protected |
getBiTangentArray() | Texel::Normal2D | inline |
getSamplerIndex() | Texel::Sampler | inline |
getTangentArray() | Texel::Normal2D | inline |
getTexture() | Texel::Texture | inline |
getTextureCoord() | Texel::Texture2D | inline |
isMixed() | Texel::Texture | inline |
isProjection() | Texel::Texture | inline |
mixed | Texel::Texture | protected |
model | Texel::Normal2D | protected |
Normal2D(float *pLightPosition, Engine::Texture *pTexture, const Attribute &attribute) | Texel::Normal2D | |
Normal2D(float *pLightPosition, Engine::Texture *pTexture, const Vector3fArray &tangent, const Vector3fArray &bitangent, const Attribute &attribute) | Texel::Normal2D | |
Normal2D(Raster::Light *pObject, Engine::Texture *pTexture, const Attribute &attribute) | Texel::Normal2D | |
Normal2D(Raster::Light *pObject, Engine::Texture *pTexture, const Vector3fArray &tangent, const Vector3fArray &bitangent, const Attribute &attribute) | Texel::Normal2D | |
pLightPosition | Texel::Normal2D | protected |
pNormalMatrix | Texel::Normal2D | protected |
pNormalVertex | Texel::Normal2D | protected |
projection | Texel::Texture | protected |
pTexture | Texel::Texture | protected |
Sampler(const char *samplerName, const Attribute &attribute) | Texel::Sampler | |
samplerIndex | Texel::Sampler | protected |
samplerName | Texel::Sampler | protected |
set(const Matrix4f &viewMatrix) | Texel::Normal2D | virtual |
setAmbient(const Vertex3f &color) | Texel::Normal2D | |
setDiffuse(const Vertex3f &color) | Texel::Normal2D | |
setLight(float *pPosition) | Texel::Normal2D | inline |
setLight(Raster::Light *pObject) | Texel::Normal2D | |
setSamplerName(uint samplerIndex) | Texel::Sampler | protected |
setShine(float shine) | Texel::Normal2D | |
setSpecular(const Vertex3f &color) | Texel::Normal2D | |
setTexture(Engine::Texture *pTexture) | Texel::Texture | virtual |
setTextureCoord(const Vector2f &textureCoord, uint index) | Texel::Texture2D | |
setTextureCoordArray(const Vector2fArray &array) | Texel::Texture2D | |
shine | Texel::Normal2D | protected |
specular | Texel::Normal2D | protected |
tangent | Texel::Normal2D | protected |
tangentAttributeString | Texel::Normal2D | static |
target | Texel::Texture | protected |
Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
Texture2D(const Attribute &attribute, bool mixed=true, const char *baseSamplerName="s_texture2d") | Texel::Texture2D | |
Texture2D(Engine::Texture *pTexture, const Attribute &attribute, bool mixed=true, const char *baseSamplerName="s_texture2d") | Texel::Texture2D | |
textureCoord | Texel::Texture2D | protected |
update(Material *pMaterial) | Texel::Normal2D | virtual |
varyingString | Texel::Texture2D | static |
viewPosition | Texel::Normal2D | protected |
~Normal2D() | Texel::Normal2D | virtual |
~Sampler() | Texel::Sampler | virtual |
~Texture() | Texel::Texture | virtual |
~Texture2D() | Texel::Texture2D | virtual |