Rasterfarm-SDK
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Texel::Texture Member List

This is the complete list of members for Texel::Texture, including all inherited members.

addShaderCode(Material *pMaterial)=0Texel::Texturepure virtual
addShaderResources(Material *pMaterial)=0Texel::Texturepure virtual
create(Material *pMaterial)Texel::Texturevirtual
getSamplerIndex()Texel::Samplerinline
getTexture()Texel::Textureinline
isMixed()Texel::Textureinline
isProjection()Texel::Textureinline
mixedTexel::Textureprotected
projectionTexel::Textureprotected
pTextureTexel::Textureprotected
Sampler(const char *samplerName, const Attribute &attribute)Texel::Sampler
samplerIndexTexel::Samplerprotected
samplerNameTexel::Samplerprotected
setSamplerName(uint samplerIndex)Texel::Samplerprotected
setTexture(Engine::Texture *pTexture)Texel::Texturevirtual
targetTexel::Textureprotected
Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed)Texel::Texture
Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed)Texel::Texture
update(Material *pMaterial)Texel::Texturevirtual
~Sampler()Texel::Samplervirtual
~Texture()Texel::Texturevirtual