#include <types.h>
◆ MasterLock()
Engine::MasterLock::MasterLock |
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Default state is unlocked.
◆ isLocked()
bool Engine::MasterLock::isLocked |
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inline |
◆ lock()
void Engine::MasterLock::lock |
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◆ unlock()
void Engine::MasterLock::unlock |
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◆ wait()
void Engine::MasterLock::wait |
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inline |
◆ locked
volatile bool Engine::MasterLock::locked |
◆ slaveCount
volatile uint Engine::MasterLock::slaveCount |
The documentation for this struct was generated from the following file: