#include <types.h>
◆ MasterLock()
| Engine::MasterLock::MasterLock |
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Default state is unlocked.
◆ isLocked()
| bool Engine::MasterLock::isLocked |
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inline |
◆ lock()
| void Engine::MasterLock::lock |
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inline |
◆ unlock()
| void Engine::MasterLock::unlock |
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inline |
◆ wait()
| void Engine::MasterLock::wait |
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inline |
◆ locked
| volatile bool Engine::MasterLock::locked |
◆ slaveCount
| volatile uint Engine::MasterLock::slaveCount |
The documentation for this struct was generated from the following file: