#include <texturedfont.h>
◆ CharacterMetricArray
◆ TexturedFont()
| TexturedFont::TexturedFont |
( |
const char * | fontName, |
|
|
uint | fontSize ) |
◆ ~TexturedFont()
| virtual TexturedFont::~TexturedFont |
( |
| ) |
|
|
virtual |
◆ createMesh()
| virtual void TexturedFont::createMesh |
( |
char | index, |
|
|
uint | resolution, |
|
|
Mesh::TriangleMesh * | pMesh ) |
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pure virtual |
◆ createOutline()
| virtual HeapArray< Vertex2fArray > TexturedFont::createOutline |
( |
char | index, |
|
|
uint | resolution ) |
|
pure virtual |
◆ createTexture()
| virtual Texture * TexturedFont::createTexture |
( |
| ) |
|
|
protectedpure virtual |
◆ getCharacterMetric()
◆ getFontHeight()
| virtual float TexturedFont::getFontHeight |
( |
| ) |
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virtual |
◆ getFontSize()
| uint TexturedFont::getFontSize |
( |
| ) |
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|
inline |
◆ getTexture()
| Texture * TexturedFont::getTexture |
( |
| ) |
|
- Returns
- Valid Texture or nullptr if font failed to load.
◆ cellHeight
| uint TexturedFont::cellHeight |
|
protected |
◆ CELLS_PER_COL
| const uint TexturedFont::CELLS_PER_COL = 16 |
|
staticprotected |
◆ cellWidth
| uint TexturedFont::cellWidth |
|
protected |
◆ characterMetric
◆ fontSize
| uint TexturedFont::fontSize |
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protected |
◆ pTexture
The documentation for this class was generated from the following file: