#include <texturedfont.h>
◆ CharacterMetricArray
◆ TexturedFont()
TexturedFont::TexturedFont |
( |
const char * | fontName, |
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uint | fontSize ) |
◆ ~TexturedFont()
virtual TexturedFont::~TexturedFont |
( |
| ) |
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virtual |
◆ createMesh()
virtual void TexturedFont::createMesh |
( |
char | index, |
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uint | resolution, |
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Mesh::TriangleMesh * | pMesh ) |
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pure virtual |
◆ createOutline()
virtual HeapArray< Vertex2fArray > TexturedFont::createOutline |
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char | index, |
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uint | resolution ) |
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pure virtual |
◆ createTexture()
virtual Texture * TexturedFont::createTexture |
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protectedpure virtual |
◆ getCharacterMetric()
◆ getFontHeight()
virtual float TexturedFont::getFontHeight |
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virtual |
◆ getFontSize()
uint TexturedFont::getFontSize |
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inline |
◆ getTexture()
Texture * TexturedFont::getTexture |
( |
| ) |
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- Returns
- Valid Texture or nullptr if font failed to load.
◆ cellHeight
uint TexturedFont::cellHeight |
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protected |
◆ CELLS_PER_COL
const uint TexturedFont::CELLS_PER_COL = 16 |
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staticprotected |
◆ cellWidth
uint TexturedFont::cellWidth |
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protected |
◆ characterMetric
◆ fontSize
uint TexturedFont::fontSize |
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protected |
◆ pTexture
The documentation for this class was generated from the following file: