#include <sdl2application.h>
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static Uint32 | callback (Uint32 interval, void *param) |
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◆ SDL2Application()
SDL2Application::SDL2Application |
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◆ ~SDL2Application()
virtual SDL2Application::~SDL2Application |
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◆ callback()
static Uint32 SDL2Application::callback |
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Uint32 | interval, |
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void * | param ) |
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◆ event()
virtual void SDL2Application::event |
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◆ initializeWindow()
void SDL2Application::initializeWindow |
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UintRectangle | rect | ) |
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◆ platformCleanup()
virtual void SDL2Application::platformCleanup |
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◆ runEventLoop()
virtual void SDL2Application::runEventLoop |
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◆ Application
◆ eventType
Uint32 SDL2Application::eventType |
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◆ keyboardEventMap
KeyboardEventTypeMap SDL2Application::keyboardEventMap |
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◆ keyboardEventModifierMap
KeyboardEventModifierMap SDL2Application::keyboardEventModifierMap |
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◆ mouseEventMap
MouseEventTypeMap SDL2Application::mouseEventMap |
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◆ sdl2Application
◆ sound
SoundArray SDL2Application::sound |
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◆ touchEventMap
TouchEventTypeMap SDL2Application::touchEventMap |
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The documentation for this class was generated from the following file: