Rasterfarm-SDK
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#include <blur.h>
Public Member Functions | |
Blur (Engine::Texture *pTexture, MaterialManager *pManager) | |
Blur (const Engine::Texture::Attribute &textureAttribute, MaterialManager *pManager) | |
virtual | ~Blur () |
COMPONENT * | getBlur2DSampler () |
Public Attributes | |
COMPONENT * | pSampler |
Template class for blurred rendering
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inline |
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inline |
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inlinevirtual |
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inline |
COMPONENT* Engine::Surface::Blur< COMPONENT >::pSampler |