#include <textureimage.h>
◆ ~ThreadTaskManager()
ThreadTaskManager::~ThreadTaskManager |
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inline |
◆ addTexture()
void ThreadTaskManager::addTexture |
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Engine::Texture * | pTexture | ) |
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◆ find()
bool ThreadTaskManager::find |
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Engine::Texture * | pTexture | ) |
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inline |
◆ release()
void ThreadTaskManager::release |
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Engine::Texture * | pTexture | ) |
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If this method gets called it is because the Texture was deleted prior to completion of the Thread and corresponding task.
◆ remove()
void ThreadTaskManager::remove |
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Engine::Texture * | pTexture | ) |
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inline |
Remove texture from this manager.
◆ task
◆ thread
UnorderedMap< Texture *, Thread > ThreadTaskManager::thread |
The documentation for this class was generated from the following file: