#include <material.h>
Initializes a GeometricBase object's Materials and adds the object to the corresonding Scene once complete. This is an implementation-specifc operation.
◆ Initializer()
Surface::Material::Initializer::Initializer |
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Raster::GeometricBase * | pObject, |
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Raster::Scene * | pScene, |
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bool | addObjectToScene ) |
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inline |
◆ initialize()
void Surface::Material::Initializer::initialize |
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◆ addObjectToScene
bool Surface::Material::Initializer::addObjectToScene |
◆ pObject
Raster::GeometricBase* Surface::Material::Initializer::pObject |
◆ pScene
Raster::Scene* Surface::Material::Initializer::pScene |
The documentation for this struct was generated from the following file: