#include <blurhorizontal2d15.h>
◆ BlurHorizontal2D15() [1/2]
BlurHorizontal2D15::BlurHorizontal2D15 |
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Engine::Texture * | pTexture, |
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const Attribute & | attribute ) |
◆ BlurHorizontal2D15() [2/2]
BlurHorizontal2D15::BlurHorizontal2D15 |
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const Engine::Texture::Attribute & | textureAttribute, |
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const Attribute & | attribute ) |
◆ addShaderCode()
virtual void BlurHorizontal2D15::addShaderCode |
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Material * | pMaterial | ) |
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virtual |
◆ addShaderResources()
virtual void BlurHorizontal2D15::addShaderResources |
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Material * | pMaterial | ) |
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virtual |
The documentation for this class was generated from the following file: