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Physical Member List

This is the complete list of members for Physical, including all inherited members.

addBoundary(Boundary *pBoundary)Physical
addCollisionCallback(Node *pContext, IntersectionFunction function)Physical
addFrameBuffer(FrameBuffer *pFrameBuffer)Scene
addGeometricObject(GeometricBase *pObject)Physicalvirtual
addMaterialList(const Surface::MaterialList &pMaterial)Displayvirtual
addMaterials()Scenevirtual
addPreprocessor(Scene *pScene)Display
addType()DynamicTypeinline
applyRotationalForce(GeometricBase *pObject, const Vector3f &force)Physical
applyTranslationalForce(GeometricBase *pObject, const Vector3f &force)Physical
attributePhysicalprotected
BoundaryPlane typedefPhysical
BoundaryPolygon typedefPhysical
boundingRadiusIntersect(GeometricBase *pObjectA, GeometricBase *pObjectB)Physical
boundPosition(GeometricBase *pObject, Vertex3f newPosition)Physical
callbackObjectPhysicalprotected
capsulePhysicalprotected
capsuleObjectIntersect(const Primitive3D::Capsule &capsule, GeometricBase *pObjectB)Physical
cast() constDynamicTypeinline
cast()DynamicTypeinline
cast()DynamicTypeinline
cast() constDynamicTypeinline
clearMaterialLists()Displayvirtual
contourPhysicalprotected
createModel()Physicalvirtual
diskPhysicalprotected
Display(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Display
DynamicType()DynamicTypeinline
evaluate()Physical
evaluateMutexPhysicalprotected
farZClipSceneprotected
geometricAttributePhysical
GeometricBaseList typedefScene
GeometricCapsuleMap typedefPhysical
GeometricContourMap typedefPhysical
GeometricDiskMap typedefPhysical
GeometricPlaneMap typedefPhysical
GeometricPolygonMap typedefPhysical
GeometricSegmentArrayMap typedefPhysical
GeometricSegmentMap typedefPhysical
GeometricVelocityMap typedefPhysicalprotected
getAABoundingBox()Scene
getAABoundingBox(GeometricBase *pObject)Scene
getAttribute()Physicalinline
getCamera()Sceneinline
getDerivedTypeId() constDynamicTypeinline
getFarZClip()Sceneinline
getGeometricAttribute(GeometricBase *pObject)Physical
getGeometricObject()Sceneinline
getGeometricObjectSize()Sceneinline
getIntersection(GeometricBase *pObjectA, GeometricBase *pObjectB)Physical
getIntersection(Primitive3D::Sphere sphere, GeometricBase *pObject)Physical
getIntersection(Primitive3D::Capsule capsule, GeometricBase *pObject)Physical
getModel(GeometricBase *pObject)Scene
getNDCAABoundingBox()Scene
getNDCAABoundingBox(GeometricBase *pObject)Scene
getNearZClip()Sceneinline
getNodeModel() constSceneinline
getProjectionMatrix()Sceneinline
getVelocity(GeometricBase *pObject)Physical
getViewMatrix()Sceneinline
hasFrameBuffer(FrameBuffer *pFrameBuffer)Scene
hasGeometricObject(GeometricBase *pObject)Scene
inDisplayArea(GeometricBase *pObject)Scene
inDisplayArea()Scene
IntersectionFunction typedefPhysical
isType() constDynamicTypeinline
localToNdc(Vertex3f point)Scene
ndcToLocal(Vertex3f point, float w)Scene
nearZClipSceneprotected
nodeModelSceneprotected
ObjectCallbackMap typedefPhysical
pBoundaryPhysicalprotected
pCameraSceneprotected
pFrameBufferSceneprotected
pGeometricObjectSceneprotected
Physical(const Attribute &attribute, const Matrix4f &matrix, float nearZClip, float farZClip)Physical
planePhysicalprotected
PlaneCallbackMap typedefPhysical
polygonPhysicalprotected
pOpaqueMaterialListDisplay
pPreprocessorDisplay
project(const Vertex3f &vertex)Scene
projectionMatrixSceneprotected
pTransparentMaterialListDisplay
queueGeometricObject(GeometricBase *pObject)Scene
queueGeometricObject(Node *pObject)Scene
removeFrameBuffer(FrameBuffer *pFrameBuffer)Scene
removeGeometricObject(GeometricBase *pObject)Physicalvirtual
Display::removeGeometricObject(Node *pObject)Scenevirtual
removePreprocessor(Scene *pScene)Display
renderMaterial(Surface::Material *pMaterial)Scene
renderMaterialList(Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f)Scene
renderMaterialLists()Physicalvirtual
Scene(const Matrix4f &projectionMatrix, float nearZClip, float farZClip)Scene
segmentPhysicalprotected
segmentArrayPhysicalprotected
setAttribute(const Attribute &attribute)Physical
setCamera(Camera *pCamera)Scene
setCapsule(GeometricBase *pObject, const Primitive3D::Capsule &capsule)Physical
setContour(GeometricBase *pObject, const Vertex3fArray &contour)Physical
setDisk(GeometricBase *pObject, const Primitive3D::Disk &disk)Physical
setGeometricAttributes(GeometricBase *pObject, const GeometricAttribute &attributes)Physical
setPlane(GeometricBase *pObject, const Vector4f &plane)Physical
setPolygon(GeometricBase *pObject, const Primitive3D::Polygon &polygon)Physical
setSegment(GeometricBase *pObject, const Primitive3D::Segment &segment)Physical
setSegmentArray(GeometricBase *pObject, const Primitive3D::SegmentArray &array)Physical
setVelocity(GeometricBase *pObject, const Velocity &velocity)Physical
sphereObjectIntersect(const Primitive3D::Sphere &sphere, GeometricBase *pObjectB)Physical
unProject(const Vertex4f &vertex)Scene
updateCamera()Scene
velocityPhysicalprotected
viewSceneprotected
~Physical()Physicalvirtual
~Scene()Scenevirtual