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| Physical (const Attribute &attribute, const Matrix4f &matrix, float nearZClip, float farZClip) |
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virtual | ~Physical () |
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virtual void | createModel () |
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virtual void | renderMaterialLists () |
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void | evaluate () |
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virtual void | addGeometricObject (GeometricBase *pObject) |
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virtual void | removeGeometricObject (GeometricBase *pObject) |
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void | setAttribute (const Attribute &attribute) |
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const Attribute & | getAttribute () |
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const Velocity & | getVelocity (GeometricBase *pObject) |
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void | setVelocity (GeometricBase *pObject, const Velocity &velocity) |
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GeometricAttribute & | getGeometricAttribute (GeometricBase *pObject) |
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void | setGeometricAttributes (GeometricBase *pObject, const GeometricAttribute &attributes) |
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void | applyTranslationalForce (GeometricBase *pObject, const Vector3f &force) |
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void | applyRotationalForce (GeometricBase *pObject, const Vector3f &force) |
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bool | boundingRadiusIntersect (GeometricBase *pObjectA, GeometricBase *pObjectB) |
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bool | sphereObjectIntersect (const Primitive3D::Sphere &sphere, GeometricBase *pObjectB) |
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bool | capsuleObjectIntersect (const Primitive3D::Capsule &capsule, GeometricBase *pObjectB) |
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IntersectionData | getIntersection (GeometricBase *pObjectA, GeometricBase *pObjectB) |
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IntersectionData | getIntersection (Primitive3D::Sphere sphere, GeometricBase *pObject) |
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IntersectionData | getIntersection (Primitive3D::Capsule capsule, GeometricBase *pObject) |
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void | setSegment (GeometricBase *pObject, const Primitive3D::Segment &segment) |
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void | setSegmentArray (GeometricBase *pObject, const Primitive3D::SegmentArray &array) |
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void | setContour (GeometricBase *pObject, const Vertex3fArray &contour) |
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void | setCapsule (GeometricBase *pObject, const Primitive3D::Capsule &capsule) |
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void | setPolygon (GeometricBase *pObject, const Primitive3D::Polygon &polygon) |
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void | setPlane (GeometricBase *pObject, const Vector4f &plane) |
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void | setDisk (GeometricBase *pObject, const Primitive3D::Disk &disk) |
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void | addCollisionCallback (Node *pContext, IntersectionFunction function) |
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void | addBoundary (Boundary *pBoundary) |
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Vertex3f | boundPosition (GeometricBase *pObject, Vertex3f newPosition) |
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| Display (const Matrix4f &projectionMatrix, float nearZClip, float farZClip) |
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virtual void | addMaterialList (const Surface::MaterialList &pMaterial) |
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virtual void | clearMaterialLists () |
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void | addPreprocessor (Scene *pScene) |
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void | removePreprocessor (Scene *pScene) |
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| Scene (const Matrix4f &projectionMatrix, float nearZClip, float farZClip) |
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virtual | ~Scene () |
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virtual void | removeGeometricObject (Node *pObject) |
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virtual void | addMaterials () |
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void | queueGeometricObject (GeometricBase *pObject) |
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void | queueGeometricObject (Node *pObject) |
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bool | hasFrameBuffer (FrameBuffer *pFrameBuffer) |
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void | addFrameBuffer (FrameBuffer *pFrameBuffer) |
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void | removeFrameBuffer (FrameBuffer *pFrameBuffer) |
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bool | inDisplayArea (GeometricBase *pObject) |
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bool | inDisplayArea () |
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const Matrix4f & | getModel (GeometricBase *pObject) |
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const UnorderedMap< Node *, Matrix4f > & | getNodeModel () const |
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Primitive3D::AABoundingBox | getAABoundingBox () |
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Primitive3D::AABoundingBox | getAABoundingBox (GeometricBase *pObject) |
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Primitive3D::AABoundingBox | getNDCAABoundingBox () |
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Primitive3D::AABoundingBox | getNDCAABoundingBox (GeometricBase *pObject) |
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uint | getGeometricObjectSize () |
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const GeometricBaseList & | getGeometricObject () |
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void | updateCamera () |
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void | renderMaterialList (Surface::MaterialList &pList, Surface::MaterialSortFunction sortFunction, float clipFactor=1.0f) |
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void | renderMaterial (Surface::Material *pMaterial) |
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void | setCamera (Camera *pCamera) |
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Camera * | getCamera () |
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const Matrix4f & | getProjectionMatrix () |
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const Matrix4f & | getViewMatrix () |
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float | getNearZClip () |
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float | getFarZClip () |
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bool | hasGeometricObject (GeometricBase *pObject) |
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Vertex4f | project (const Vertex3f &vertex) |
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Vertex3f | unProject (const Vertex4f &vertex) |
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Vertex3f | localToNdc (Vertex3f point) |
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Vertex3f | ndcToLocal (Vertex3f point, float w) |
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| DynamicType () |
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template<class C > |
void | addType () |
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TypeID | getDerivedTypeId () const |
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template<class C > |
const bool | isType () const |
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template<class C > |
const C * | cast () const |
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template<class C > |
C * | cast () |
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template<class FROM , class TO > |
TO * | cast () |
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template<class FROM , class TO > |
const TO * | cast () const |
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