Rasterfarm-SDK
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Texel::Shadow2D Member List

This is the complete list of members for Texel::Shadow2D, including all inherited members.

addShaderCode(Material *pMaterial)Texel::Shadow2Dvirtual
addShaderResources(Material *pMaterial)Texel::Shadow2Dvirtual
casterTexel::Shadow2D
create(Material *pMaterial)Texel::Shadow2Dvirtual
dynamicTexel::Shadow2D
enabledTexel::Shadow2D
enabledStrTexel::Shadow2D
enabledStrBaseTexel::Shadow2Dstatic
getLight()Texel::Shadow2Dinline
getSamplerIndex()Texel::Samplerinline
getTexture()Texel::Textureinline
isCaster()Texel::Shadow2Dinline
isDynamic()Texel::Shadow2Dinline
isMixed()Texel::Textureinline
isProjection()Texel::Textureinline
mixedTexel::Textureprotected
pLightTexel::Shadow2D
projectionTexel::Textureprotected
pTextureTexel::Textureprotected
Sampler(const char *samplerName, const Attribute &attribute)Texel::Sampler
samplerIndexTexel::Samplerprotected
samplerNameTexel::Samplerprotected
setEnabled(bool enabled)Texel::Shadow2D
setSamplerName(uint samplerIndex)Texel::Samplerprotected
setShadowMVP(const Matrix4f &matrix)Texel::Shadow2D
setTexture(Engine::Texture *pTexture)Texel::Texturevirtual
Shadow2D(Raster::Light *pLight, bool caster, bool dynamic, const Attribute &attribute)Texel::Shadow2D
shadowCoordStrTexel::Shadow2D
shadowCoordStrBaseTexel::Shadow2Dstatic
shadowMVPTexel::Shadow2D
shadowMVPStrTexel::Shadow2D
shadowMVPStrBaseTexel::Shadow2Dstatic
targetTexel::Textureprotected
Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed)Texel::Texture
Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed)Texel::Texture
update(Material *pMaterial)Texel::Texturevirtual
~Sampler()Texel::Samplervirtual
~Shadow2D()Texel::Shadow2Dvirtual
~Texture()Texel::Texturevirtual