#include <animation.h>
◆ LoopType
The action to take when the animation completes.
| Enumerator |
|---|
| LOOP_NONE | |
| LOOP_REPEAT | |
| LOOP_REVERSE_STEP_REPEAT | |
| LOOP_REVERSE_INTERPOLATION_REPEAT | |
| LOOP_REVERSE_INTERPOLATION_REVERSE_STEP_REPEAT | |
◆ AnimationBase()
| Sequence::AnimationBase::AnimationBase |
( |
const Attribute & | attribute | ) |
|
◆ ~AnimationBase()
| virtual Sequence::AnimationBase::~AnimationBase |
( |
| ) |
|
|
virtual |
◆ done()
| bool Sequence::AnimationBase::done |
( |
| ) |
|
◆ expire()
| void Sequence::AnimationBase::expire |
( |
| ) |
|
Non-atomic operation and will expire after last call to frame().
◆ getAttribute()
| const Attribute & Sequence::AnimationBase::getAttribute |
( |
| ) |
|
|
inline |
◆ printSteps()
| void Sequence::AnimationBase::printSteps |
( |
| ) |
|
◆ reset()
| virtual void Sequence::AnimationBase::reset |
( |
| ) |
|
|
virtual |
◆ reverseSteps()
| void Sequence::AnimationBase::reverseSteps |
( |
| ) |
|
|
protected |
Reverse the animation steps.
- Returns
- void.
◆ vNext()
| virtual void Sequence::AnimationBase::vNext |
( |
| ) |
|
|
protectedpure virtual |
◆ attribute
◆ frame
| uint Sequence::AnimationBase::frame |
|
protected |
The counter holding the current frame.
◆ step
| HeapArray< double > Sequence::AnimationBase::step |
|
protected |
The documentation for this class was generated from the following file: