#include <animation.h>
◆ LoopType
The action to take when the animation completes.
Enumerator |
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LOOP_NONE | |
LOOP_REPEAT | |
LOOP_REVERSE_STEP_REPEAT | |
LOOP_REVERSE_INTERPOLATION_REPEAT | |
LOOP_REVERSE_INTERPOLATION_REVERSE_STEP_REPEAT | |
◆ AnimationBase()
Sequence::AnimationBase::AnimationBase |
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const Attribute & | attribute | ) |
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◆ ~AnimationBase()
virtual Sequence::AnimationBase::~AnimationBase |
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virtual |
◆ done()
bool Sequence::AnimationBase::done |
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◆ expire()
void Sequence::AnimationBase::expire |
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Non-atomic operation and will expire after last call to frame().
◆ getAttribute()
const Attribute & Sequence::AnimationBase::getAttribute |
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inline |
◆ printSteps()
void Sequence::AnimationBase::printSteps |
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◆ reset()
virtual void Sequence::AnimationBase::reset |
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virtual |
◆ reverseSteps()
void Sequence::AnimationBase::reverseSteps |
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protected |
Reverse the animation steps.
- Returns
- void.
◆ vNext()
virtual void Sequence::AnimationBase::vNext |
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protectedpure virtual |
◆ attribute
◆ frame
uint Sequence::AnimationBase::frame |
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protected |
The counter holding the current frame.
◆ step
HeapArray< double > Sequence::AnimationBase::step |
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protected |
The documentation for this class was generated from the following file: