Rasterfarm-SDK
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BlurVertical2D15 Class Reference

#include <blurvertical2d15.h>

Inheritance diagram for BlurVertical2D15:
BlurVertical2D Texture2D

Public Member Functions

 BlurVertical2D15 (Engine::Texture *pTexture, const Attribute &attribute)
 
 BlurVertical2D15 (const Engine::Texture::Attribute &textureAttribute, const Attribute &attribute)
 
virtual void addShaderResources (Material *pMaterial)
 
virtual void addShaderCode (Material *pMaterial)
 
- Public Member Functions inherited from BlurVertical2D
 BlurVertical2D (Engine::Texture *pTexture, const Attribute &attribute)
 
 BlurVertical2D (const Engine::Texture::Attribute &textureAttribute, const Attribute &attribute)
 
virtual ~BlurVertical2D ()
 
virtual void create (Material *pMaterial)
 
virtual void update (Material *pMaterial)
 

Constructor & Destructor Documentation

◆ BlurVertical2D15() [1/2]

BlurVertical2D15::BlurVertical2D15 ( Engine::Texture * pTexture,
const Attribute & attribute )

◆ BlurVertical2D15() [2/2]

BlurVertical2D15::BlurVertical2D15 ( const Engine::Texture::Attribute & textureAttribute,
const Attribute & attribute )

Member Function Documentation

◆ addShaderCode()

virtual void BlurVertical2D15::addShaderCode ( Material * pMaterial)
virtual

Implements BlurVertical2D.

◆ addShaderResources()

virtual void BlurVertical2D15::addShaderResources ( Material * pMaterial)
virtual

Implements BlurVertical2D.


The documentation for this class was generated from the following file: