#include <blurvertical2d.h>
◆ BlurVertical2D() [1/2]
BlurVertical2D::BlurVertical2D |
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Engine::Texture * | pTexture, |
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const Attribute & | attribute ) |
◆ BlurVertical2D() [2/2]
BlurVertical2D::BlurVertical2D |
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const Engine::Texture::Attribute & | textureAttribute, |
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const Attribute & | attribute ) |
◆ ~BlurVertical2D()
virtual BlurVertical2D::~BlurVertical2D |
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virtual |
◆ addShaderCode()
virtual void BlurVertical2D::addShaderCode |
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Material * | pMaterial | ) |
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pure virtual |
◆ addShaderResources()
virtual void BlurVertical2D::addShaderResources |
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Material * | pMaterial | ) |
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pure virtual |
◆ create()
virtual void BlurVertical2D::create |
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Material * | pMaterial | ) |
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virtual |
◆ update()
virtual void BlurVertical2D::update |
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Material * | pMaterial | ) |
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virtual |
The documentation for this class was generated from the following file: