#include <capsule.h>
◆ Capsule() [1/3]
Primitive3D::Capsule::Capsule |
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◆ Capsule() [2/3]
Primitive3D::Capsule::Capsule |
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const Vertex3f | vertex[2], |
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const float & | radius ) |
◆ Capsule() [3/3]
Primitive3D::Capsule::Capsule |
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const Segment & | seg, |
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const float & | radius ) |
◆ create()
◆ lesserVolume()
static bool Primitive3D::Capsule::lesserVolume |
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const Capsule & | left, |
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const Capsule & | right ) |
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inlinestatic |
◆ operator AABoundingBox()
◆ operator Primitive2D::Capsule()
Primitive3D::Capsule::operator Primitive2D::Capsule |
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◆ operator()()
bool Primitive3D::Capsule::operator() |
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const Capsule & | a, |
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const Capsule & | b ) |
◆ operator<()
bool Primitive3D::Capsule::operator< |
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const Capsule & | other | ) |
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inline |
◆ volume()
const float Primitive3D::Capsule::volume |
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const |
◆ radius
float Primitive3D::Capsule::radius |
The documentation for this class was generated from the following file: