#include <aaboundingbox.h>
◆ Octant
◆ AABoundingBox() [1/10]
AABoundingBox::AABoundingBox |
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◆ AABoundingBox() [2/10]
AABoundingBox::AABoundingBox |
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const Initializer< float > & | list | ) |
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◆ AABoundingBox() [3/10]
◆ AABoundingBox() [4/10]
AABoundingBox::AABoundingBox |
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const Primitive2D::Circle & | sphere | ) |
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◆ AABoundingBox() [5/10]
◆ AABoundingBox() [6/10]
AABoundingBox::AABoundingBox |
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◆ AABoundingBox() [7/10]
AABoundingBox::AABoundingBox |
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const Primitive2D::AABoundingBox & | other | ) |
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inline |
◆ AABoundingBox() [8/10]
◆ AABoundingBox() [9/10]
AABoundingBox::AABoundingBox |
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const Initializer< float > & | list | ) |
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◆ AABoundingBox() [10/10]
◆ area()
float AABoundingBox::area |
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const |
◆ center() [1/2]
Vector2f AABoundingBox::center |
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const |
◆ center() [2/2]
Vertex3f AABoundingBox::center |
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const |
◆ getOctant()
◆ getSegments() [1/2]
Primitive2D::SegmentArray AABoundingBox::getSegments |
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const |
◆ getSegments() [2/2]
Primitive3D::SegmentArray AABoundingBox::getSegments |
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const |
◆ getVertices() [1/2]
◆ getVertices() [2/2]
◆ isEmpty() [1/2]
bool AABoundingBox::isEmpty |
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const |
◆ isEmpty() [2/2]
bool AABoundingBox::isEmpty |
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const |
◆ longestSide() [1/2]
float AABoundingBox::longestSide |
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const |
◆ longestSide() [2/2]
float AABoundingBox::longestSide |
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const |
◆ operator!=() [1/2]
const bool AABoundingBox::operator!= |
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const AABoundingBox & | other | ) |
const |
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inline |
◆ operator!=() [2/2]
const bool AABoundingBox::operator!= |
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const AABoundingBox & | other | ) |
const |
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inline |
◆ operator+=() [1/6]
◆ operator+=() [2/6]
◆ operator+=() [3/6]
void AABoundingBox::operator+= |
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const Vector2f & | vertex | ) |
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◆ operator+=() [4/6]
◆ operator+=() [5/6]
◆ operator+=() [6/6]
void AABoundingBox::operator+= |
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const Vertex3f & | vertex | ) |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==() [1/2]
const bool AABoundingBox::operator== |
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const AABoundingBox & | other | ) |
const |
◆ operator==() [2/2]
const bool AABoundingBox::operator== |
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const AABoundingBox & | other | ) |
const |
◆ reset() [1/2]
void AABoundingBox::reset |
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◆ reset() [2/2]
void AABoundingBox::reset |
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◆ setBounds() [1/6]
◆ setBounds() [2/6]
◆ setBounds() [3/6]
void AABoundingBox::setBounds |
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const Vertex2f & | vertex | ) |
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◆ setBounds() [4/6]
◆ setBounds() [5/6]
void AABoundingBox::setBounds |
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const Vertex3f & | vertex | ) |
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◆ setBounds() [6/6]
◆ shortestSide() [1/2]
float AABoundingBox::shortestSide |
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const |
◆ shortestSide() [2/2]
float AABoundingBox::shortestSide |
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const |
◆ sideLength() [1/2]
Vector2f AABoundingBox::sideLength |
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const |
◆ sideLength() [2/2]
Vector3f AABoundingBox::sideLength |
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const |
◆ volume()
float AABoundingBox::volume |
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const |
float AABoundingBox::x[2] |
float AABoundingBox::y[2] |
float AABoundingBox::z[2] |
The documentation for this class was generated from the following files: