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Rasterfarm-SDK
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This is the complete list of members for Texel::BlurHorizontal2D, including all inherited members.
| addShaderCode(Material *pMaterial)=0 | Texel::BlurHorizontal2D | pure virtual |
| addShaderResources(Material *pMaterial)=0 | Texel::BlurHorizontal2D | pure virtual |
| attributeString | Texel::Texture2D | static |
| BlurHorizontal2D(Engine::Texture *pTexture, const Attribute &attribute) | Texel::BlurHorizontal2D | |
| BlurHorizontal2D(const Engine::Texture::Attribute &textureAttribute, const Attribute &attribute) | Texel::BlurHorizontal2D | |
| create(Material *pMaterial) | Texel::BlurHorizontal2D | virtual |
| getSamplerIndex() | Texel::Sampler | inline |
| getTexture() | Texel::Texture | inline |
| getTextureCoord() | Texel::Texture2D | inline |
| isMixed() | Texel::Texture | inline |
| isProjection() | Texel::Texture | inline |
| mixed | Texel::Texture | protected |
| projection | Texel::Texture | protected |
| pTexture | Texel::Texture | protected |
| Sampler(const char *samplerName, const Attribute &attribute) | Texel::Sampler | |
| samplerIndex | Texel::Sampler | protected |
| samplerName | Texel::Sampler | protected |
| setSamplerName(uint samplerIndex) | Texel::Sampler | protected |
| setTexture(Engine::Texture *pTexture) | Texel::Texture | virtual |
| setTextureCoord(const Vector2f &textureCoord, uint index) | Texel::Texture2D | |
| setTextureCoordArray(const Vector2fArray &array) | Texel::Texture2D | |
| target | Texel::Texture | protected |
| Texture(const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
| Texture(Engine::Texture *pTexture, const char *baseSamplerName, TextureType target, const Attribute &attribute, bool projection, bool mixed) | Texel::Texture | |
| Texture2D(const Attribute &attribute, bool mixed=true, const char *baseSamplerName="s_texture2d") | Texel::Texture2D | |
| Texture2D(Engine::Texture *pTexture, const Attribute &attribute, bool mixed=true, const char *baseSamplerName="s_texture2d") | Texel::Texture2D | |
| textureCoord | Texel::Texture2D | protected |
| update(Material *pMaterial) | Texel::BlurHorizontal2D | virtual |
| varyingString | Texel::Texture2D | static |
| ~BlurHorizontal2D() | Texel::BlurHorizontal2D | virtual |
| ~Sampler() | Texel::Sampler | virtual |
| ~Texture() | Texel::Texture | virtual |
| ~Texture2D() | Texel::Texture2D | virtual |