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Rasterfarm-SDK
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This is the complete list of members for Pixel::Skeletal, including all inherited members.
| addShaderCode(Material *pMaterial) | Pixel::Skeletal | virtual |
| addShaderResources(Material *pMaterial) | Pixel::Skeletal | virtual |
| blends | Pixel::Skeletal | protected |
| boneColor | Pixel::Skeletal | protected |
| boneSize | Pixel::Skeletal | protected |
| create(Material *pMaterial) | Pixel::Skeletal | virtual |
| Factor(const Attribute &attribute) | Pixel::Factor | |
| indexAttributeString | Pixel::Skeletal | static |
| setColor(const Vertex4f &color, uint index) | Pixel::Skeletal | |
| Skeletal(uint boneSize, uint blends, const Attribute &attribute) | Pixel::Skeletal | |
| uniformString | Pixel::Skeletal | static |
| update(Material *pMaterial) | Pixel::Skeletal | virtual |
| varyingString | Pixel::Skeletal | static |
| weightAttributeString | Pixel::Skeletal | static |
| ~Factor() | Pixel::Factor | virtual |
| ~Skeletal() | Pixel::Skeletal | virtual |