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Rasterfarm-SDK
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#include <factor.h>
Public Member Functions | |
| Factor (const Attribute &attribute) | |
| virtual | ~Factor () |
| virtual void | create (Material *pMaterial)=0 |
| virtual void | update (Material *pMaterial)=0 |
| virtual void | addShaderResources (Material *pMaterial)=0 |
| virtual void | addShaderCode (Material *pMaterial)=0 |
This is a post-processing step with respect to the fragment shader.
| Pixel::Factor::Factor | ( | const Attribute & | attribute | ) |
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virtual |
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pure virtual |
Implemented in Pixel::Light, Pixel::PointLight, Pixel::Skeletal, Pixel::Uniform, Pixel::UniformOpacity, and Pixel::Vertex.
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pure virtual |
Implemented in Pixel::Light, Pixel::PointLight, Pixel::Skeletal, Pixel::Uniform, Pixel::UniformOpacity, and Pixel::Vertex.
|
pure virtual |
Implemented in Pixel::Light, Pixel::PointLight, Pixel::Skeletal, Pixel::Uniform, Pixel::UniformOpacity, and Pixel::Vertex.
|
pure virtual |
Implemented in Pixel::Light, Pixel::PointLight, Pixel::Skeletal, Pixel::Uniform, Pixel::UniformOpacity, and Pixel::Vertex.