#include <skeletal.h>
◆ Skeletal()
Pixel::Skeletal::Skeletal |
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uint | boneSize, |
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uint | blends, |
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const Attribute & | attribute ) |
- Parameters
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The | number of bones/joints in this Skeleton. |
The | number of matrixes to blend. Zero indicates no-blending. NOTE: This must be the same as as Model::Skeletal |
◆ ~Skeletal()
virtual Pixel::Skeletal::~Skeletal |
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virtual |
◆ addShaderCode()
virtual void Pixel::Skeletal::addShaderCode |
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Material * | pMaterial | ) |
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virtual |
◆ addShaderResources()
virtual void Pixel::Skeletal::addShaderResources |
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Material * | pMaterial | ) |
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virtual |
◆ create()
virtual void Pixel::Skeletal::create |
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Material * | pMaterial | ) |
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◆ setColor()
void Pixel::Skeletal::setColor |
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const Vertex4f & | color, |
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uint | index ) |
◆ update()
virtual void Pixel::Skeletal::update |
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Material * | pMaterial | ) |
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virtual |
◆ blends
uint Pixel::Skeletal::blends |
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protected |
◆ boneColor
◆ boneSize
uint Pixel::Skeletal::boneSize |
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◆ indexAttributeString
const String& Pixel::Skeletal::indexAttributeString |
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static |
◆ uniformString
const String Pixel::Skeletal::uniformString |
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static |
◆ varyingString
const String Pixel::Skeletal::varyingString |
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static |
◆ weightAttributeString
const String& Pixel::Skeletal::weightAttributeString |
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static |
The documentation for this class was generated from the following file: