#include <skeletal.h>
◆ Skeletal()
| Pixel::Skeletal::Skeletal |
( |
uint | boneSize, |
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uint | blends, |
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const Attribute & | attribute ) |
- Parameters
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| The | number of bones/joints in this Skeleton. |
| The | number of matrixes to blend. Zero indicates no-blending. NOTE: This must be the same as as Model::Skeletal |
◆ ~Skeletal()
| virtual Pixel::Skeletal::~Skeletal |
( |
| ) |
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virtual |
◆ addShaderCode()
| virtual void Pixel::Skeletal::addShaderCode |
( |
Material * | pMaterial | ) |
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virtual |
◆ addShaderResources()
| virtual void Pixel::Skeletal::addShaderResources |
( |
Material * | pMaterial | ) |
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virtual |
◆ create()
| virtual void Pixel::Skeletal::create |
( |
Material * | pMaterial | ) |
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virtual |
◆ setColor()
| void Pixel::Skeletal::setColor |
( |
const Vertex4f & | color, |
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uint | index ) |
◆ update()
| virtual void Pixel::Skeletal::update |
( |
Material * | pMaterial | ) |
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virtual |
◆ blends
| uint Pixel::Skeletal::blends |
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protected |
◆ boneColor
◆ boneSize
| uint Pixel::Skeletal::boneSize |
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protected |
◆ indexAttributeString
| const String& Pixel::Skeletal::indexAttributeString |
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static |
◆ uniformString
| const String Pixel::Skeletal::uniformString |
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static |
◆ varyingString
| const String Pixel::Skeletal::varyingString |
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static |
◆ weightAttributeString
| const String& Pixel::Skeletal::weightAttributeString |
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static |
The documentation for this class was generated from the following file: