Rasterfarm-SDK
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component.h File Reference
#include "resourcemanager.h"
#include "dynamictype.h"
#include "render.h"
#include "surface.h"
#include "shape.h"
#include "implementation.h"
#include "matrix.h"

Classes

class  Render::ModelUpdate
 
class  Render::ViewUpdate
 
class  Render::ModelViewUpdate
 
class  Render::Component
 
class  Render::Component::Attribute
 

Namespaces

namespace  Render
 API for describing the renderable components that illustrate how material surfaces will appear.
 

Typedefs

using Render::ComponentManager = ResourceManager< Component, Material >