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Rasterfarm-SDK
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#include <component.h>
Classes | |
| class | Attribute |
Public Member Functions | |
| Component (const Attribute &attribute) | |
| virtual | ~Component () |
| const Attribute & | getAttribute () |
| virtual void | create (Material *pMaterial)=0 |
| virtual void | update (Material *pMaterial)=0 |
| virtual void | addShaderResources (Material *pMaterial)=0 |
| virtual void | addShaderCode (Material *pMaterial)=0 |
Public Member Functions inherited from DynamicType | |
| DynamicType () | |
| template<class C > | |
| void | addType () |
| TypeID | getDerivedTypeId () const |
| template<class C > | |
| const bool | isType () const |
| template<class C > | |
| const C * | cast () const |
| template<class C > | |
| C * | cast () |
| template<class FROM , class TO > | |
| TO * | cast () |
| template<class FROM , class TO > | |
| const TO * | cast () const |
Protected Attributes | |
| Attribute | attribute |
| Render::Component::Component | ( | const Attribute & | attribute | ) |
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virtual |
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pure virtual |
Add shader-code for vertex, tessellation, geometry, and fragment shaders.
Implemented in Render::Model::Position, Render::Model::Projection, Render::Model::Skeletal, Render::Normal, Render::NormalMatrix, and Render::NormalVertex.
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pure virtual |
Add your uniforms, attributes, and varyings along with resources utilized by your shader-code modules.
Implemented in Render::Model::Position, Render::Model::Projection, Render::Model::Skeletal, Render::Normal, Render::NormalMatrix, and Render::NormalVertex.
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pure virtual |
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inline |
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pure virtual |
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protected |