#include <aacubetree.h>
◆ Node()
| Tree::AACubeTree::Node::Node |
( |
Branch * | pParent, |
|
|
const Primitive3D::AABoundingBox & | Cube ) |
◆ ~Node()
| virtual Tree::AACubeTree::Node::~Node |
( |
| ) |
|
|
virtual |
◆ find()
| virtual Leaf * Tree::AACubeTree::Node::find |
( |
const Primitive3D::AABoundingBox & | box | ) |
|
|
pure virtual |
◆ getLeaves()
| virtual HeapArray< Leaf * > Tree::AACubeTree::Node::getLeaves |
( |
| ) |
|
|
pure virtual |
◆ getParent()
| const Branch * Tree::AACubeTree::Node::getParent |
( |
| ) |
const |
|
inline |
◆ inside() [1/2]
| virtual HeapArray< Leaf * > Tree::AACubeTree::Node::inside |
( |
const Primitive3D::AABoundingBox & | Cube, |
|
|
float | precision = 0.0f ) |
|
pure virtual |
◆ inside() [2/2]
| virtual HeapArray< Leaf * > Tree::AACubeTree::Node::inside |
( |
const Vertex3f & | v, |
|
|
float | precision = 0.0f ) |
|
pure virtual |
◆ intersect()
| virtual HeapArray< Leaf * > Tree::AACubeTree::Node::intersect |
( |
const Primitive3D::AABoundingBox & | Cube | ) |
|
|
pure virtual |
◆ within()
| virtual HeapArray< Leaf * > Tree::AACubeTree::Node::within |
( |
const Primitive3D::AABoundingBox & | Cube, |
|
|
float | precision = 0.0f ) |
|
pure virtual |
◆ AACubeTree
The documentation for this class was generated from the following file: