#include <aacubetree.h>
◆ Node()
Tree::AACubeTree::Node::Node |
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Branch * | pParent, |
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const Primitive3D::AABoundingBox & | Cube ) |
◆ ~Node()
virtual Tree::AACubeTree::Node::~Node |
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virtual |
◆ find()
virtual Leaf * Tree::AACubeTree::Node::find |
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const Primitive3D::AABoundingBox & | box | ) |
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pure virtual |
◆ getLeaves()
virtual HeapArray< Leaf * > Tree::AACubeTree::Node::getLeaves |
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pure virtual |
◆ getParent()
const Branch * Tree::AACubeTree::Node::getParent |
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const |
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inline |
◆ inside() [1/2]
virtual HeapArray< Leaf * > Tree::AACubeTree::Node::inside |
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const Primitive3D::AABoundingBox & | Cube, |
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float | precision = 0.0f ) |
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pure virtual |
◆ inside() [2/2]
virtual HeapArray< Leaf * > Tree::AACubeTree::Node::inside |
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const Vertex3f & | v, |
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float | precision = 0.0f ) |
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pure virtual |
◆ intersect()
virtual HeapArray< Leaf * > Tree::AACubeTree::Node::intersect |
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const Primitive3D::AABoundingBox & | Cube | ) |
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pure virtual |
◆ within()
virtual HeapArray< Leaf * > Tree::AACubeTree::Node::within |
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const Primitive3D::AABoundingBox & | Cube, |
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float | precision = 0.0f ) |
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pure virtual |
◆ AACubeTree
The documentation for this class was generated from the following file: