#include <aacubetree.h>
◆ Branch() [1/3]
Tree::AACubeTree::Branch::Branch |
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◆ Branch() [2/3]
Tree::AACubeTree::Branch::Branch |
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const Primitive3D::AABoundingBox & | Cube, |
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const Vertex3f & | center ) |
◆ Branch() [3/3]
Tree::AACubeTree::Branch::Branch |
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const Branch & | other | ) |
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delete |
Copying of Nodes is not supported.
◆ ~Branch()
virtual Tree::AACubeTree::Branch::~Branch |
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◆ erase()
void Tree::AACubeTree::Branch::erase |
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Octant | octant | ) |
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◆ find()
virtual Leaf * Tree::AACubeTree::Branch::find |
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const Primitive3D::AABoundingBox & | box | ) |
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◆ findOctant()
Octant Tree::AACubeTree::Branch::findOctant |
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Node * | pNode | ) |
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- Returns
- The octant this node is currently at, or INVALID_HANDLE if not found.
◆ getLeaves()
virtual HeapArray< Leaf * > Tree::AACubeTree::Branch::getLeaves |
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◆ getOctant()
Octant Tree::AACubeTree::Branch::getOctant |
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const Vertex3f & | vertex | ) |
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- Parameters
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The | center of the bounding-Cube or vertex to test. |
- Returns
- The Octant in which the given vertex is inside.
◆ insert()
virtual Leaf * Tree::AACubeTree::Branch::insert |
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const Primitive3D::AABoundingBox & | Cube | ) |
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◆ inside() [1/2]
virtual HeapArray< Leaf * > Tree::AACubeTree::Branch::inside |
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const Primitive3D::AABoundingBox & | Cube, |
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float | precision = 0.0f ) |
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◆ inside() [2/2]
virtual HeapArray< Leaf * > Tree::AACubeTree::Branch::inside |
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const Vertex3f & | v, |
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float | precision = 0.0f ) |
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◆ intersect()
virtual HeapArray< Leaf * > Tree::AACubeTree::Branch::intersect |
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const Primitive3D::AABoundingBox & | Cube | ) |
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◆ update()
void Tree::AACubeTree::Branch::update |
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Octant | octant | ) |
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◆ within()
virtual HeapArray< Leaf * > Tree::AACubeTree::Branch::within |
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const Primitive3D::AABoundingBox & | Cube, |
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float | precision = 0.0f ) |
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◆ center
const Vertex3f Tree::AACubeTree::Branch::center |
◆ pOctant
Node* Tree::AACubeTree::Branch::pOctant[8] |
The documentation for this class was generated from the following file: