#include <sphere.h>
◆ Sphere() [1/2]
Primitive3D::Sphere::Sphere |
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◆ Sphere() [2/2]
Primitive3D::Sphere::Sphere |
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const Vertex3f & | origin, |
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const float & | radius ) |
◆ operator AABoundingBox()
◆ operator Primitive2D::Circle()
Primitive3D::Sphere::operator Primitive2D::Circle |
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◆ operator!=()
bool Primitive3D::Sphere::operator!= |
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const Sphere & | other | ) |
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◆ operator==()
bool Primitive3D::Sphere::operator== |
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const Sphere & | other | ) |
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inline |
◆ origin
◆ radius
float Primitive3D::Sphere::radius |
The documentation for this class was generated from the following file: