#include <polygonalfont.h>
◆ PolygonalFont() [1/2]
| PolygonalFont::PolygonalFont |
( |
TexturedFont * | pTexturedFont, |
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uint | resolution ) |
◆ PolygonalFont() [2/2]
| PolygonalFont::PolygonalFont |
( |
const char * | pffPath | ) |
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◆ ~PolygonalFont()
| virtual PolygonalFont::~PolygonalFont |
( |
| ) |
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virtual |
◆ createMesh() [1/2]
◆ createMesh() [2/2]
| void PolygonalFont::createMesh |
( |
uint | index, |
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const HeapArray< Vertex2fArray > & | contour ) |
◆ createOutline()
| HeapArray< Vertex2fArray > PolygonalFont::createOutline |
( |
uint | index | ) |
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◆ exportPFF()
| void PolygonalFont::exportPFF |
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| ) |
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◆ getFontHeight()
| virtual float PolygonalFont::getFontHeight |
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inlinevirtual |
◆ getMesh()
◆ getVertexOffset()
| const Vertex2f & PolygonalFont::getVertexOffset |
( |
uint | index | ) |
const |
◆ importPFF()
| static PFF PolygonalFont::importPFF |
( |
const char * | pffPath | ) |
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static |
◆ charVertexPosition
| HeapArray< Vertex2f > PolygonalFont::charVertexPosition |
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protected |
The position where the charector is rendered.
◆ contourIndex
◆ fontHeight
| float PolygonalFont::fontHeight |
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protected |
◆ mesh
The documentation for this class was generated from the following file: