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Rasterfarm-SDK
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#include <map>#include "types.h"#include "utils.h"#include "implementation.h"#include "resourcemanager.h"#include "task.h"Classes | |
| class | Texture |
| class | Texture::Attribute |
Typedefs | |
| using | TextureManager = ResourceManager< Texture, Texture > |
| typedef UnorderedMap< std::string, Texture * > | FilenameTextureMap |
| typedef UnorderedMap< std::string, Texture * > FilenameTextureMap |
| using TextureManager = ResourceManager< Texture, Texture > |
Callback when all resources is done with a texture.