Rasterfarm-SDK
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#include <map>
#include "types.h"
#include "utils.h"
#include "implementation.h"
#include "resourcemanager.h"
#include "task.h"
Classes | |
class | Texture |
class | Texture::Attribute |
Typedefs | |
using | TextureManager = ResourceManager< Texture, Texture > |
typedef UnorderedMap< std::string, Texture * > | FilenameTextureMap |
typedef UnorderedMap< std::string, Texture * > FilenameTextureMap |
using TextureManager = ResourceManager< Texture, Texture > |
Callback when all resources is done with a texture.